qianzhuqing e52c420ca2 1.角色 2 سال پیش
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Example Content aad397a770 1.同步插件 2 سال پیش
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ChangeLog.txt aad397a770 1.同步插件 2 سال پیش
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Demos.meta aad397a770 1.同步插件 2 سال پیش
Example Content.meta aad397a770 1.同步插件 2 سال پیش
Lux SRP Grass Displacement.meta aad397a770 1.同步插件 2 سال پیش
Lux SRP Grass Displacement.pdf aad397a770 1.同步插件 2 سال پیش
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Lux URP Essentials 1.82.pdf aad397a770 1.同步插件 2 سال پیش
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LuxURPEssentials_URP_12.1.unitypackage aad397a770 1.同步插件 2 سال پیش
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LuxURPEssentials_URP_8.2_ToonUpdate.unitypackage.meta aad397a770 1.同步插件 2 سال پیش
Prefabs.meta aad397a770 1.同步插件 2 سال پیش
Readme.txt aad397a770 1.同步插件 2 سال پیش
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Scripts.meta aad397a770 1.同步插件 2 سال پیش
Shader Graphs.meta aad397a770 1.同步插件 2 سال پیش
Shaders.meta aad397a770 1.同步插件 2 سال پیش
Toon Ramps.meta aad397a770 1.同步插件 2 سال پیش
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Version.txt.meta aad397a770 1.同步插件 2 سال پیش

Readme.txt

## Link to the latest version of the documentation:
https://docs.google.com/document/d/1ck3hmPzKUdewHfwsvmPYwSPCP8azwtpzN7aOLJHvMqE/edit#

## Getting started

# Make sure you have a suitable version of Lux URP Essentials imported. In case you do not use the latest version of URP you may have to import one of the included packages for older versions of URP.

# As some of the advanced materials (like water or glass) provided by Lux URP Essentials depend on the "Depth Texture" and "Opaque Texture" being available you have to activate both:
Open the "Scriptable Render Pipeline Settings" assigned under "Project Settings" → "Graphics" and check "Depth Texture" and the "Opaque Texture". If you check "Opaque Downsample" or not is up to you.