qianzhuqing e52c420ca2 1.角色 2 years ago
..
Example Content aad397a770 1.同步插件 2 years ago
Lux SRP Grass Displacement aad397a770 1.同步插件 2 years ago
Prefabs aad397a770 1.同步插件 2 years ago
Resources e52c420ca2 1.角色 2 years ago
Scripts aad397a770 1.同步插件 2 years ago
Shader Graphs aad397a770 1.同步插件 2 years ago
Shaders c75be9c67c 1.修改灯光强度 2 years ago
Toon Ramps aad397a770 1.同步插件 2 years ago
ChangeLog.txt aad397a770 1.同步插件 2 years ago
ChangeLog.txt.meta aad397a770 1.同步插件 2 years ago
Demos.meta aad397a770 1.同步插件 2 years ago
Example Content.meta aad397a770 1.同步插件 2 years ago
Lux SRP Grass Displacement.meta aad397a770 1.同步插件 2 years ago
Lux SRP Grass Displacement.pdf aad397a770 1.同步插件 2 years ago
Lux SRP Grass Displacement.pdf.meta aad397a770 1.同步插件 2 years ago
Lux URP Essentials 1.82.pdf aad397a770 1.同步插件 2 years ago
Lux URP Essentials 1.82.pdf.meta aad397a770 1.同步插件 2 years ago
Lux URP Toon Shading 1.1.pdf aad397a770 1.同步插件 2 years ago
Lux URP Toon Shading 1.1.pdf.meta aad397a770 1.同步插件 2 years ago
LuxURPEssentails_URP_7.1.8.unitypackage aad397a770 1.同步插件 2 years ago
LuxURPEssentails_URP_7.1.8.unitypackage.meta aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_10.3.2.unitypackage aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_10.3.2.unitypackage.meta aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_10.7.unitypackage aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_10.7.unitypackage.meta aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_11.unitypackage aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_11.unitypackage.meta aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_12.1.pdf aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_12.1.pdf.meta aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_12.1.unitypackage aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_12.1.unitypackage.meta aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_7.2.1.unitypackage aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_7.2.1.unitypackage.meta aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_7.4.1.unitypackage aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_7.4.1.unitypackage.meta aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_8.2_ToonUpdate.unitypackage aad397a770 1.同步插件 2 years ago
LuxURPEssentials_URP_8.2_ToonUpdate.unitypackage.meta aad397a770 1.同步插件 2 years ago
Prefabs.meta aad397a770 1.同步插件 2 years ago
Readme.txt aad397a770 1.同步插件 2 years ago
Readme.txt.meta aad397a770 1.同步插件 2 years ago
Resources.meta aad397a770 1.同步插件 2 years ago
Scripts.meta aad397a770 1.同步插件 2 years ago
Shader Graphs.meta aad397a770 1.同步插件 2 years ago
Shaders.meta aad397a770 1.同步插件 2 years ago
Toon Ramps.meta aad397a770 1.同步插件 2 years ago
Version.txt aad397a770 1.同步插件 2 years ago
Version.txt.meta aad397a770 1.同步插件 2 years ago

Readme.txt

## Link to the latest version of the documentation:
https://docs.google.com/document/d/1ck3hmPzKUdewHfwsvmPYwSPCP8azwtpzN7aOLJHvMqE/edit#

## Getting started

# Make sure you have a suitable version of Lux URP Essentials imported. In case you do not use the latest version of URP you may have to import one of the included packages for older versions of URP.

# As some of the advanced materials (like water or glass) provided by Lux URP Essentials depend on the "Depth Texture" and "Opaque Texture" being available you have to activate both:
Open the "Scriptable Render Pipeline Settings" assigned under "Project Settings" → "Graphics" and check "Depth Texture" and the "Opaque Texture". If you check "Opaque Downsample" or not is up to you.