GetTerrainHeightNormalMap.cs 463 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace LuxURPEssentials
  5. {
  6. [RequireComponent (typeof (Terrain))]
  7. public class GetTerrainHeightNormalMap : MonoBehaviour
  8. {
  9. public TerrainData targetTerrainData;
  10. public string savePathTerrainHeightNormalMap;
  11. public void GetTerData() {
  12. Terrain targetTerrain = (Terrain)GetComponent(typeof(Terrain));
  13. targetTerrainData = targetTerrain.terrainData;
  14. }
  15. }
  16. }