- using UnityEngine;
- using UnityEditor;
- [CustomEditor(typeof(ApplyProceduralTextureProperties))]
- public class ApplyProceduralTexturePropertiesEditor : Editor {
- public override void OnInspectorGUI() {
- DrawDefaultInspector();
- ApplyProceduralTextureProperties script = (ApplyProceduralTextureProperties)target;
- if(GUILayout.Button("Apply")) {
- script.SyncMatWithProceduralTextureAsset();
- }
- }
- }
|