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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ApplyProceduralTextureProperties : MonoBehaviour
- {
- [Space(5)]
- public Material m_Material;
- [Space(5)]
- public ProceduralTexture2D proceduralTexAssetAlbedo;
- public ProceduralTexture2D proceduralTexAssetNormal;
- public ProceduralTexture2D proceduralTexAssetMask;
- public void SyncMatWithProceduralTextureAsset() {
- if(m_Material == null) {
- return;
- }
- if(proceduralTexAssetAlbedo != null) {
- m_Material.SetTexture ("_Tinput_Albedo", proceduralTexAssetAlbedo.Tinput);
- m_Material.SetTexture ("_invT_Albedo", proceduralTexAssetAlbedo.invT);
-
- m_Material.SetVector ("_InputSize_Albedo", new Vector3(proceduralTexAssetAlbedo.Tinput.width, proceduralTexAssetAlbedo.Tinput.height, 1.0f / proceduralTexAssetAlbedo.invT.height));
- m_Material.SetVector ("_CompressionScalars_Albedo",proceduralTexAssetAlbedo.compressionScalers);
- m_Material.SetVector ("_ColorSpaceOrigin_Albedo",proceduralTexAssetAlbedo.colorSpaceOrigin);
- m_Material.SetVector ("_ColorSpaceVector1_Albedo",proceduralTexAssetAlbedo.colorSpaceVector1);
- m_Material.SetVector ("_ColorSpaceVector2_Albedo",proceduralTexAssetAlbedo.colorSpaceVector2);
- m_Material.SetVector ("_ColorSpaceVector3_Albedo",proceduralTexAssetAlbedo.colorSpaceVector3);
- }
- if(proceduralTexAssetNormal != null) {
- m_Material.SetTexture ("_Tinput_Normal", proceduralTexAssetNormal.Tinput);
- m_Material.SetTexture ("_invT_Normal", proceduralTexAssetNormal.invT);
- m_Material.SetVector ("_InputSize_Normal", new Vector3(proceduralTexAssetNormal.Tinput.width, proceduralTexAssetNormal.Tinput.height, 1.0f / proceduralTexAssetNormal.invT.height));
- m_Material.SetVector ("_CompressionScalars_Normal",proceduralTexAssetNormal.compressionScalers);
- }
- if(proceduralTexAssetMask != null) {
- m_Material.SetTexture ("_Tinput_Mask", proceduralTexAssetMask.Tinput);
- m_Material.SetTexture ("_invT_Mask", proceduralTexAssetMask.invT);
-
- m_Material.SetVector ("_InputSize_Mask", new Vector3(proceduralTexAssetMask.Tinput.width, proceduralTexAssetMask.Tinput.height, 1.0f / proceduralTexAssetMask.invT.height));
- m_Material.SetVector ("_CompressionScalars_Mask",proceduralTexAssetMask.compressionScalers);
- m_Material.SetVector ("_ColorSpaceOrigin_Mask",proceduralTexAssetMask.colorSpaceOrigin);
- m_Material.SetVector ("_ColorSpaceVector1_Mask",proceduralTexAssetMask.colorSpaceVector1);
- m_Material.SetVector ("_ColorSpaceVector2_Mask",proceduralTexAssetMask.colorSpaceVector2);
- m_Material.SetVector ("_ColorSpaceVector3_Mask",proceduralTexAssetMask.colorSpaceVector3);
- }
- }
- }
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