LuxURPVectorTwoDrawer.cs 773 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEditor;
  4. public class LuxURPVectorTwoDrawer : MaterialPropertyDrawer {
  5. public override void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) {
  6. // Needed since Unity 2019
  7. EditorGUIUtility.labelWidth = 0;
  8. Vector4 vec4value = prop.vectorValue;
  9. GUILayout.Space(-18);
  10. EditorGUI.BeginChangeCheck();
  11. EditorGUILayout.BeginVertical();
  12. EditorGUILayout.BeginHorizontal();
  13. EditorGUILayout.PrefixLabel(label);
  14. GUILayout.Space(-1);
  15. vec4value = EditorGUILayout.Vector2Field ("", vec4value);
  16. EditorGUILayout.EndHorizontal();
  17. EditorGUILayout.EndVertical();
  18. // GUILayout.Space(2);
  19. if (EditorGUI.EndChangeCheck ()) {
  20. prop.vectorValue = vec4value;
  21. }
  22. }
  23. }