LuxURPCameraFadeDrawer.cs 883 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEditor;
  4. public class LuxURPCameraFadeDrawer : MaterialPropertyDrawer {
  5. public override void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) {
  6. // Needed since Unity 2019
  7. EditorGUIUtility.labelWidth = 0;
  8. Vector4 vec4value = prop.vectorValue;
  9. GUILayout.Space(-18);
  10. EditorGUI.BeginChangeCheck();
  11. EditorGUILayout.BeginVertical();
  12. //EditorGUILayout.PrefixLabel(label);
  13. vec4value.z = EditorGUILayout.FloatField(" Near Dist", vec4value.z);
  14. vec4value.w = EditorGUILayout.FloatField(" Far Dist", vec4value.w);
  15. EditorGUILayout.EndVertical();
  16. if (EditorGUI.EndChangeCheck ()) {
  17. vec4value.z = (vec4value.z < 0.0f) ? 0.0f : vec4value.z;
  18. vec4value.x = vec4value.z;
  19. vec4value.y = 1.0f / (vec4value.w - vec4value.z);
  20. prop.vectorValue = vec4value;
  21. }
  22. }
  23. }