Lux URP Billboard Inputs.hlsl 570 B

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  1. #ifndef INPUT_BASE_INCLUDED
  2. #define INPUT_BASE_INCLUDED
  3. #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
  4. #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
  5. #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
  6. CBUFFER_START(UnityPerMaterial)
  7. float4 _BaseMap_ST;
  8. half4 _BaseColor;
  9. half _Cutoff;
  10. half4 _SpecColor;
  11. half _Smoothness;
  12. half _BumpScale;
  13. half _Shrink;
  14. half _ShadowOffset;
  15. CBUFFER_END
  16. #endif