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- #ifndef INPUT_BASE_INCLUDED
- #define INPUT_BASE_INCLUDED
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
- CBUFFER_START(UnityPerMaterial)
-
- float4 _BaseMap_ST;
- half4 _BaseColor;
- half _Cutoff;
-
- half4 _SpecColor;
- half _Smoothness;
- half _BumpScale;
- half _Shrink;
- half _ShadowOffset;
-
- CBUFFER_END
- #endif
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