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- using System;
- using UnityEngine;
- using System.Collections;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- namespace Lux_SRP_GrassDisplacement {
- #if UNITY_EDITOR
- [CustomPropertyDrawer(typeof(LayerAttribute))]
- public class LayerAttributeDrawer : PropertyDrawer {
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
- property.intValue = EditorGUI.LayerField(position, label, property.intValue);
- }
- }
- #endif
- }
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