M_SimpleFlower Texture Displace.mat 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-877688572373506226
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 1
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 6
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: M_SimpleFlower Texture Displace
  24. m_Shader: {fileID: 4800000, guid: 8c8623e042d9b4082b79d39fc2b7fb56, type: 3}
  25. m_ShaderKeywords: _ALPHATEST_ON _BENDINGMODE_BLUE
  26. m_LightmapFlags: 4
  27. m_EnableInstancingVariants: 0
  28. m_DoubleSidedGI: 1
  29. m_CustomRenderQueue: -1
  30. stringTagMap: {}
  31. disabledShaderPasses: []
  32. m_SavedProperties:
  33. serializedVersion: 3
  34. m_TexEnvs:
  35. - _BaseMap:
  36. m_Texture: {fileID: 2800000, guid: 14a58d1d15bf5454b8321dadddb20e5d, type: 3}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _BumpMap:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _EmissionMap:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _MainTex:
  48. m_Texture: {fileID: 2800000, guid: 14a58d1d15bf5454b8321dadddb20e5d, type: 3}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _MetallicGlossMap:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _OcclusionMap:
  56. m_Texture: {fileID: 0}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - _SpecGlossMap:
  60. m_Texture: {fileID: 0}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. m_Floats:
  64. - _AlphaClip: 1
  65. - _BendingMode: 0
  66. - _Blend: 0
  67. - _BlinnPhong: 0
  68. - _BumpScale: 1
  69. - _Cull: 2
  70. - _Culling: 0
  71. - _Cutoff: 0.5
  72. - _DisplacementSampleSize: 0.1
  73. - _DisplacementStrength: 2
  74. - _DisplacementStrengthVertical: 1
  75. - _DstBlend: 0
  76. - _EnvironmentReflections: 1
  77. - _GlossMapScale: 0
  78. - _Glossiness: 0
  79. - _GlossyReflections: 0
  80. - _Metallic: 0
  81. - _NormalDisplacement: 1
  82. - _Occlusion: 1
  83. - _OcclusionStrength: 1
  84. - _QueueOffset: 0
  85. - _ReceiveShadows: 1
  86. - _Smoothness: 0.5
  87. - _SmoothnessTextureChannel: 0
  88. - _SpecularHighlights: 1
  89. - _SrcBlend: 1
  90. - _Surface: 0
  91. - _WorkflowMode: 1
  92. - _ZWrite: 1
  93. m_Colors:
  94. - _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  95. - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  96. - _DistanceFade: {r: 900, g: 0.005, b: 0, a: 0}
  97. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  98. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  99. - _WindMultiplier: {r: 1, g: 0.78, b: 0.5, a: 1}