SM_LightBeam.fbx.meta 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697
  1. fileFormatVersion: 2
  2. guid: 7009db1f7ca864c6cba6e5b169416c4d
  3. ModelImporter:
  4. serializedVersion: 19300
  5. internalIDToNameTable: []
  6. externalObjects: {}
  7. materials:
  8. materialImportMode: 0
  9. materialName: 0
  10. materialSearch: 1
  11. materialLocation: 1
  12. animations:
  13. legacyGenerateAnimations: 4
  14. bakeSimulation: 0
  15. resampleCurves: 1
  16. optimizeGameObjects: 0
  17. motionNodeName:
  18. rigImportErrors:
  19. rigImportWarnings:
  20. animationImportErrors:
  21. animationImportWarnings:
  22. animationRetargetingWarnings:
  23. animationDoRetargetingWarnings: 0
  24. importAnimatedCustomProperties: 0
  25. importConstraints: 0
  26. animationCompression: 1
  27. animationRotationError: 0.5
  28. animationPositionError: 0.5
  29. animationScaleError: 0.5
  30. animationWrapMode: 0
  31. extraExposedTransformPaths: []
  32. extraUserProperties: []
  33. clipAnimations: []
  34. isReadable: 0
  35. meshes:
  36. lODScreenPercentages: []
  37. globalScale: 5
  38. meshCompression: 0
  39. addColliders: 0
  40. useSRGBMaterialColor: 1
  41. sortHierarchyByName: 1
  42. importVisibility: 1
  43. importBlendShapes: 1
  44. importCameras: 1
  45. importLights: 1
  46. swapUVChannels: 0
  47. generateSecondaryUV: 0
  48. useFileUnits: 1
  49. keepQuads: 0
  50. weldVertices: 0
  51. preserveHierarchy: 0
  52. skinWeightsMode: 0
  53. maxBonesPerVertex: 4
  54. minBoneWeight: 0.001
  55. meshOptimizationFlags: -1
  56. indexFormat: 0
  57. secondaryUVAngleDistortion: 8
  58. secondaryUVAreaDistortion: 15.000001
  59. secondaryUVHardAngle: 88
  60. secondaryUVPackMargin: 4
  61. useFileScale: 0
  62. tangentSpace:
  63. normalSmoothAngle: 60
  64. normalImportMode: 0
  65. tangentImportMode: 3
  66. normalCalculationMode: 4
  67. legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
  68. blendShapeNormalImportMode: 1
  69. normalSmoothingSource: 0
  70. referencedClips: []
  71. importAnimation: 0
  72. humanDescription:
  73. serializedVersion: 3
  74. human: []
  75. skeleton: []
  76. armTwist: 0.5
  77. foreArmTwist: 0.5
  78. upperLegTwist: 0.5
  79. legTwist: 0.5
  80. armStretch: 0.05
  81. legStretch: 0.05
  82. feetSpacing: 0
  83. globalScale: 5
  84. rootMotionBoneName:
  85. hasTranslationDoF: 0
  86. hasExtraRoot: 0
  87. skeletonHasParents: 1
  88. lastHumanDescriptionAvatarSource: {instanceID: 0}
  89. autoGenerateAvatarMappingIfUnspecified: 1
  90. animationType: 0
  91. humanoidOversampling: 1
  92. avatarSetup: 0
  93. additionalBone: 0
  94. userData:
  95. assetBundleName:
  96. assetBundleVariant: