Eri_eyeline.mat 9.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Eri_eyeline
  11. m_Shader: {fileID: 4800000, guid: 766736548846cdf459a9766614dcccab, type: 3}
  12. m_ShaderKeywords: _ _EMISSIVE_SIMPLE _OUTLINE_NML
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _1st_ShadeMap:
  23. m_Texture: {fileID: 2800000, guid: 417f6d5459695da4da922749aa3c0f43, type: 3}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _2nd_ShadeMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _AngelRing_Sampler:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _BakedNormal:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _BaseMap:
  39. m_Texture: {fileID: 2800000, guid: 417f6d5459695da4da922749aa3c0f43, type: 3}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _BumpMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _ClippingMask:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _DetailAlbedoMap:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _DetailMask:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _DetailNormalMap:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _EmissionMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _Emissive_Tex:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _HighColor_Tex:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _MainTex:
  75. m_Texture: {fileID: 2800000, guid: 417f6d5459695da4da922749aa3c0f43, type: 3}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - _MatCap_Sampler:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. - _MetallicGlossMap:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. - _NormalMap:
  87. m_Texture: {fileID: 0}
  88. m_Scale: {x: 1, y: 1}
  89. m_Offset: {x: 0, y: 0}
  90. - _NormalMapForMatCap:
  91. m_Texture: {fileID: 0}
  92. m_Scale: {x: 1, y: 1}
  93. m_Offset: {x: 0, y: 0}
  94. - _OcclusionMap:
  95. m_Texture: {fileID: 0}
  96. m_Scale: {x: 1, y: 1}
  97. m_Offset: {x: 0, y: 0}
  98. - _OutlineTex:
  99. m_Texture: {fileID: 0}
  100. m_Scale: {x: 1, y: 1}
  101. m_Offset: {x: 0, y: 0}
  102. - _Outline_Sampler:
  103. m_Texture: {fileID: 0}
  104. m_Scale: {x: 1, y: 1}
  105. m_Offset: {x: 0, y: 0}
  106. - _ParallaxMap:
  107. m_Texture: {fileID: 0}
  108. m_Scale: {x: 1, y: 1}
  109. m_Offset: {x: 0, y: 0}
  110. - _Set_1st_ShadePosition:
  111. m_Texture: {fileID: 0}
  112. m_Scale: {x: 1, y: 1}
  113. m_Offset: {x: 0, y: 0}
  114. - _Set_2nd_ShadePosition:
  115. m_Texture: {fileID: 0}
  116. m_Scale: {x: 1, y: 1}
  117. m_Offset: {x: 0, y: 0}
  118. - _Set_HighColorMask:
  119. m_Texture: {fileID: 0}
  120. m_Scale: {x: 1, y: 1}
  121. m_Offset: {x: 0, y: 0}
  122. - _Set_MatcapMask:
  123. m_Texture: {fileID: 0}
  124. m_Scale: {x: 1, y: 1}
  125. m_Offset: {x: 0, y: 0}
  126. - _Set_RimLightMask:
  127. m_Texture: {fileID: 0}
  128. m_Scale: {x: 1, y: 1}
  129. m_Offset: {x: 0, y: 0}
  130. - _ShadingGradeMap:
  131. m_Texture: {fileID: 0}
  132. m_Scale: {x: 1, y: 1}
  133. m_Offset: {x: 0, y: 0}
  134. - _SpecGlossMap:
  135. m_Texture: {fileID: 0}
  136. m_Scale: {x: 1, y: 1}
  137. m_Offset: {x: 0, y: 0}
  138. - unity_Lightmaps:
  139. m_Texture: {fileID: 0}
  140. m_Scale: {x: 1, y: 1}
  141. m_Offset: {x: 0, y: 0}
  142. - unity_LightmapsInd:
  143. m_Texture: {fileID: 0}
  144. m_Scale: {x: 1, y: 1}
  145. m_Offset: {x: 0, y: 0}
  146. - unity_ShadowMasks:
  147. m_Texture: {fileID: 0}
  148. m_Scale: {x: 1, y: 1}
  149. m_Offset: {x: 0, y: 0}
  150. m_Floats:
  151. - _1st2nd_Shades_Feather: 0.0001
  152. - _1st_ShadeColor_Feather: 0.0001
  153. - _1st_ShadeColor_Step: 0.5
  154. - _2nd_ShadeColor_Feather: 0.0001
  155. - _2nd_ShadeColor_Step: 0
  156. - _ARSampler_AlphaOn: 0
  157. - _AR_OffsetU: 0
  158. - _AR_OffsetV: 0.3
  159. - _Add_Antipodean_RimLight: 0
  160. - _AlphaClip: 0
  161. - _AngelRing: 0
  162. - _Ap_RimLight_FeatherOff: 0
  163. - _Ap_RimLight_Power: 0.1
  164. - _AutoRenderQueue: 1
  165. - _BaseColor_Step: 0.5
  166. - _BaseShade_Feather: 0.0001
  167. - _Base_Speed: 0
  168. - _Blend: 0
  169. - _BlurLevelMatcap: 0
  170. - _BlurLevelSGM: 0
  171. - _BumpScale: 1
  172. - _BumpScaleMatcap: 1
  173. - _CameraRolling_Stabilizer: 0
  174. - _ClearCoatMask: 0
  175. - _ClearCoatSmoothness: 0
  176. - _ClippingMode: 0
  177. - _Clipping_Level: 0
  178. - _ColorShift_Speed: 0
  179. - _Cull: 2
  180. - _CullMode: 2
  181. - _Cutoff: 0.5
  182. - _DetailAlbedoMapScale: 1
  183. - _DetailNormalMapScale: 1
  184. - _DstBlend: 0
  185. - _EMISSIVE: 0
  186. - _EnvironmentReflections: 1
  187. - _Farthest_Distance: 100
  188. - _GI_Intensity: 0
  189. - _GlossMapScale: 0
  190. - _Glossiness: 0
  191. - _GlossyReflections: 0
  192. - _HighColor_Power: 0
  193. - _Inverse_Clipping: 0
  194. - _Inverse_MatcapMask: 0
  195. - _Inverse_Z_Axis_BLD: 1
  196. - _IsBaseMapAlphaAsClippingMask: 0
  197. - _Is_BLD: 0
  198. - _Is_BakedNormal: 0
  199. - _Is_BlendAddToHiColor: 0
  200. - _Is_BlendAddToMatCap: 1
  201. - _Is_BlendBaseColor: 0
  202. - _Is_ColorShift: 0
  203. - _Is_Filter_HiCutPointLightColor: 1
  204. - _Is_Filter_LightColor: 0
  205. - _Is_LightColor_1st_Shade: 1
  206. - _Is_LightColor_2nd_Shade: 1
  207. - _Is_LightColor_AR: 1
  208. - _Is_LightColor_Ap_RimLight: 1
  209. - _Is_LightColor_Base: 1
  210. - _Is_LightColor_HighColor: 1
  211. - _Is_LightColor_MatCap: 1
  212. - _Is_LightColor_Outline: 1
  213. - _Is_LightColor_RimLight: 1
  214. - _Is_NormalMapForMatCap: 0
  215. - _Is_NormalMapToBase: 0
  216. - _Is_NormalMapToHighColor: 0
  217. - _Is_NormalMapToRimLight: 0
  218. - _Is_Ortho: 0
  219. - _Is_OutlineTex: 0
  220. - _Is_PingPong_Base: 0
  221. - _Is_SpecularToHighColor: 0
  222. - _Is_UseTweakHighColorOnShadow: 0
  223. - _Is_UseTweakMatCapOnShadow: 0
  224. - _Is_ViewCoord_Scroll: 0
  225. - _Is_ViewShift: 0
  226. - _LightDirection_MaskOn: 0
  227. - _MatCap: 0
  228. - _Metallic: 0
  229. - _Nearest_Distance: 0.5
  230. - _OUTLINE: 0
  231. - _OcclusionStrength: 1
  232. - _Offset_X_Axis_BLD: -0.05
  233. - _Offset_Y_Axis_BLD: 0.09
  234. - _Offset_Z: 0
  235. - _Outline_Width: 0
  236. - _Parallax: 0.005
  237. - _QueueOffset: 0
  238. - _ReceiveShadows: 1
  239. - _RimLight: 0
  240. - _RimLight_FeatherOff: 0
  241. - _RimLight_InsideMask: 0.0001
  242. - _RimLight_Power: 0.1
  243. - _Rotate_EmissiveUV: 0
  244. - _Rotate_MatCapUV: 0
  245. - _Rotate_NormalMapForMatCapUV: 0
  246. - _SPRDefaultUnlitColorMask: 15
  247. - _SRPDefaultUnlitColMode: 1
  248. - _Scroll_EmissiveU: 0
  249. - _Scroll_EmissiveV: 0
  250. - _Set_SystemShadowsToBase: 1
  251. - _ShadeColor_Step: 0
  252. - _Smoothness: 0.5
  253. - _SmoothnessTextureChannel: 0
  254. - _SpecularHighlights: 1
  255. - _SrcBlend: 1
  256. - _StencilComp: 8
  257. - _StencilMode: 0
  258. - _StencilNo: 1
  259. - _StencilOpFail: 0
  260. - _StencilOpPass: 0
  261. - _StepOffset: 0
  262. - _Surface: 0
  263. - _TransparentEnabled: 0
  264. - _TweakHighColorOnShadow: 0
  265. - _TweakMatCapOnShadow: 0
  266. - _Tweak_HighColorMaskLevel: 0
  267. - _Tweak_LightDirection_MaskLevel: 0
  268. - _Tweak_MatCapUV: 0
  269. - _Tweak_MatcapMaskLevel: 0
  270. - _Tweak_RimLightMaskLevel: 0
  271. - _Tweak_ShadingGradeMapLevel: 0
  272. - _Tweak_SystemShadowsLevel: 0
  273. - _Tweak_transparency: 0
  274. - _Unlit_Intensity: 1
  275. - _Use_1stAs2nd: 0
  276. - _Use_BaseAs1st: 0
  277. - _WorkflowMode: 1
  278. - _ZOverDrawMode: 0
  279. - _ZWrite: 1
  280. - _ZWriteMode: 1
  281. - _simpleUI: 0
  282. - _utsTechnique: 0
  283. - _utsVersionX: 2
  284. - _utsVersionY: 5
  285. - _utsVersionZ: 0
  286. m_Colors:
  287. - _1st_ShadeColor: {r: 1, g: 1, b: 1, a: 1}
  288. - _2nd_ShadeColor: {r: 1, g: 1, b: 1, a: 1}
  289. - _AngelRing_Color: {r: 1, g: 1, b: 1, a: 1}
  290. - _Ap_RimLightColor: {r: 1, g: 1, b: 1, a: 1}
  291. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  292. - _Color: {r: 1, g: 1, b: 1, a: 1}
  293. - _ColorShift: {r: 0, g: 0, b: 0, a: 1}
  294. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  295. - _Emissive_Color: {r: 0, g: 0, b: 0, a: 1}
  296. - _HighColor: {r: 0, g: 0, b: 0, a: 1}
  297. - _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
  298. - _Outline_Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  299. - _RimLightColor: {r: 1, g: 1, b: 1, a: 1}
  300. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  301. - _ViewShift: {r: 0, g: 0, b: 0, a: 1}
  302. m_BuildTextureStacks: []
  303. --- !u!114 &7041796127589627465
  304. MonoBehaviour:
  305. m_ObjectHideFlags: 11
  306. m_CorrespondingSourceObject: {fileID: 0}
  307. m_PrefabInstance: {fileID: 0}
  308. m_PrefabAsset: {fileID: 0}
  309. m_GameObject: {fileID: 0}
  310. m_Enabled: 1
  311. m_EditorHideFlags: 0
  312. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  313. m_Name:
  314. m_EditorClassIdentifier:
  315. version: 4