123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- using System;
- using UnityEngine;
- [Serializable]
- [CreateAssetMenu(fileName = "New Procedural Texture 2D", menuName = "", order = 1)]
- public class ProceduralTexture2D : ScriptableObject
- {
- public enum TextureType
- {
- Color,
- Normal,
- Other
- };
- public enum CompressionLevel
- {
- None = -1,
- LowQuality = 0,
- NormalQuality = 50,
- HighQuality = 100
- };
- public Texture2D input = null;
- public TextureType type = TextureType.Color;
- public bool includeAlpha = false;
- public bool generateMipMaps = true;
- public FilterMode filterMode = FilterMode.Trilinear;
- public int anisoLevel = 16;
- public CompressionLevel compressionQuality = ProceduralTexture2D.CompressionLevel.HighQuality;
- public Texture2D Tinput;
- public Texture2D invT;
- public Vector3 colorSpaceOrigin = Vector3.zero;
- public Vector3 colorSpaceVector1 = Vector3.zero;
- public Vector3 colorSpaceVector2 = Vector3.zero;
- public Vector3 colorSpaceVector3 = Vector3.zero;
- public Vector4 compressionScalers = Vector4.zero;
- public long memoryUsageBytes = 0;
- // Currently applied parameters
- public Texture2D currentInput;
- public TextureType currentType;
- public bool currentIncludeAlpha;
- public bool currentGenerateMipMaps;
- public FilterMode currentFilterMode;
- public int currentAnisoLevel;
- public CompressionLevel currentCompressionQuality;
- }
|