- using UnityEngine;
- using UnityEditor;
- namespace LuxURPEssentials
- {
- [CustomEditor(typeof(Decal))]
- public class DecalEditor : Editor {
- public override void OnInspectorGUI() {
- Decal script = (Decal)target;
- if (GUILayout.Button("Align")) {
- script.AlignDecal();
- }
- }
- }
- }
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