using System.Collections; using System.Collections.Generic; using UnityEngine; namespace LuxURPEssentials { [RequireComponent (typeof (Terrain))] public class GetTerrainHeightNormalMap : MonoBehaviour { public TerrainData targetTerrainData; public string savePathTerrainHeightNormalMap; public void GetTerData() { Terrain targetTerrain = (Terrain)GetComponent(typeof(Terrain)); targetTerrainData = targetTerrain.terrainData; } } }