using UnityEngine; using System.Collections; using UnityEditor; public class LuxURPVectorTwoDrawer : MaterialPropertyDrawer { public override void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) { // Needed since Unity 2019 EditorGUIUtility.labelWidth = 0; Vector4 vec4value = prop.vectorValue; GUILayout.Space(-18); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginVertical(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(label); GUILayout.Space(-1); vec4value = EditorGUILayout.Vector2Field ("", vec4value); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); // GUILayout.Space(2); if (EditorGUI.EndChangeCheck ()) { prop.vectorValue = vec4value; } } }