using UnityEngine; using System.Collections; using UnityEditor; public class LuxURPHelpDrawer : MaterialPropertyDrawer { public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor editor) { float brightness = 1.45f; if (!EditorGUIUtility.isProSkin) { brightness = 1.0f; } Color HelpCol = new Color(0.32f * brightness, 0.50f * brightness, 1.0f * brightness, 1.0f * brightness); //GUIStyle hStyle = GUI.skin.GetStyle("HelpBox"); GUIStyle hStyle = GUI.skin.GetStyle("MiniLabel"); hStyle.wordWrap = true; hStyle.normal.textColor = HelpCol; hStyle.padding = new RectOffset(18, 0, 1, 3); #if UNITY_2019_3_OR_NEWER if (!EditorGUIUtility.isProSkin) { brightness = 1.0f; HelpCol = new Color(0.11f * brightness, 0.45f * brightness, 0.58f * brightness, 1.0f); } else { brightness = 3.25f; HelpCol = new Color(0.35f * brightness, 0.30f * brightness, 1.0f * brightness, 1.0f * brightness); } hStyle.padding = new RectOffset(16, 0, 1, 3); #endif Color col = GUI.contentColor; Color colbg = GUI.backgroundColor; GUI.contentColor = HelpCol; GUI.backgroundColor = Color.clear; GUILayout.Space(-4); EditorGUILayout.TextArea(label, hStyle); GUI.contentColor = col; GUI.backgroundColor = colbg; } public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) { return base.GetPropertyHeight(prop, label, editor) * 0.0f; } }