using UnityEngine; using UnityEditor; using System; using System.Collections; namespace LuxURPEssentials { public class LuxURPEssentialsWelcome : EditorWindow { static LuxURPEssentialsWelcome window; [MenuItem( "Window/Lux URP Essentials/Welcome", false, 1000 )] public static void Init() { window = GetWindow(false, "Lux URP Essentials", true); //window.minSize = window.maxSize = new Vector2(480, 270); window.minSize = new Vector2(480, 270); } public void OnGUI() { var _style_bodytxt = new GUIStyle(EditorStyles.label); _style_bodytxt.wordWrap = true; _style_bodytxt.fontSize = 12; GUILayout.Space(16); EditorGUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.Space(16); EditorGUILayout.LabelField("Welcome to Lux URP Essentials!", EditorStyles.boldLabel); GUILayout.Space(16); GUILayout.EndHorizontal(); GUILayout.Space(8); GUILayout.BeginHorizontal(); GUILayout.Space(16); EditorGUILayout.LabelField( "Currently installed: Version 1.82 for URP 10.7.0.", _style_bodytxt); GUILayout.Space(16); GUILayout.EndHorizontal(); GUILayout.Space(16); GUILayout.BeginHorizontal(); GUILayout.Space(16); EditorGUILayout.LabelField("Compatibility Notes", EditorStyles.boldLabel); GUILayout.Space(16); GUILayout.EndHorizontal(); GUILayout.Space(8); GUILayout.BeginHorizontal(); GUILayout.Space(16); EditorGUILayout.LabelField( "The package you have downloaded from the asset store installed shaders compatible with URP 10.7.0 " + "In case you got any compilation errors this most likely is caused by the fact that you are using a different version of URP.\n" + "If so please have a look at the included sub packages and install the one you need.", _style_bodytxt); GUILayout.Space(16); GUILayout.EndHorizontal(); GUILayout.Space(16); GUILayout.BeginHorizontal(); GUILayout.Space(16); EditorGUILayout.LabelField("Pipeline Settings", EditorStyles.boldLabel); GUILayout.Space(16); GUILayout.EndHorizontal(); GUILayout.Space(8); GUILayout.BeginHorizontal(); GUILayout.Space(16); EditorGUILayout.LabelField( "Some shaders like Water or Glass rely on the Depth and Opaque Texture.\n" + "Please make sure that both are enabled in your Pipeline Asset and on your camera. " + "Otherwise these materials may just be gray.", _style_bodytxt); GUILayout.Space(16); GUILayout.EndHorizontal(); GUILayout.Space(16); GUILayout.BeginHorizontal(); GUILayout.Space(16); EditorGUILayout.LabelField("Useful Resources", EditorStyles.boldLabel); GUILayout.Space(16); GUILayout.EndHorizontal(); GUILayout.Space(8); GUILayout.BeginHorizontal(); GUILayout.Space(16); if (GUILayout.Button("Documentation")) { Application.OpenURL("https://docs.google.com/document/d/1ck3hmPzKUdewHfwsvmPYwSPCP8azwtpzN7aOLJHvMqE/edit"); } if (GUILayout.Button("Forum Thread")) { Application.OpenURL("https://forum.unity.com/threads/released-lux-urp-essentials.712619/"); } GUILayout.Space(16); GUILayout.EndHorizontal(); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); EditorGUILayout.BeginVertical(GUILayout.Height(24)); GUILayout.BeginHorizontal(); GUILayout.Space(16); EditorGUI.BeginChangeCheck(); var show = EditorPrefs.GetBool("LuxURPEssentialsDoNotShowWelcome"); show = EditorGUILayout.Toggle("Do not show again", show); if( EditorGUI.EndChangeCheck() ) { EditorPrefs.SetBool("LuxURPEssentialsDoNotShowWelcome", show); } GUILayout.Space(16); GUILayout.EndHorizontal(); GUILayout.EndVertical(); } } }