#if UNITY_EDITOR using UnityEngine; using System.Collections; using UnityEditor; namespace LuxURPEssentials { public static class DecalGizmos { static void DrawGizmo(GameObject go, GizmoType type, float dtype) { bool selected = (type & GizmoType.Selected) > 0; if (selected) { Gizmos.DrawRay(go.transform.position, -go.transform.up); } var col = new Color(dtype, 0.7f, 1f, 1.0f); col.a = selected ? 0.4f : 0.2f; Gizmos.color = col; Gizmos.matrix = go.transform.localToWorldMatrix; Gizmos.DrawCube(Vector3.zero, Vector3.one); col.a = selected ? 0.5f : 0.1f; Gizmos.color = col; Gizmos.DrawWireCube(Vector3.zero, Vector3.one); } [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Selected | GizmoType.Pickable)] static void DrawGizmo(Decal decal, GizmoType type ) { if (DecalManager.DrawDecalGizmos) { DrawGizmo(decal.gameObject, type, 0.0f ); } } } } #endif