#ifndef INPUT_BASE_INCLUDED #define INPUT_BASE_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl" CBUFFER_START(UnityPerMaterial) float4 _BaseMap_ST; half4 _BaseColor; half _Cutoff; half4 _SpecColor; half _Smoothness; half _BumpScale; half _Shrink; half _ShadowOffset; CBUFFER_END #endif