using UnityEngine; namespace Lux_SRP_GrassDisplacement { public class SmoothFollow : MonoBehaviour { public Transform targetTransform; public float smoothTime = 0.15F; private Vector3 velocity = Vector3.zero; void Update() { Vector3 targetPosition = targetTransform.position; transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref velocity, smoothTime); } } }