using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Lux_SRP_GrassDisplacement { public class RotateAndMove : MonoBehaviour { public bool Rotate = true; public bool MoveUpDown = false; float posy; Transform trans; void OnEnable() { trans = this.GetComponent(); var pos = trans.position; posy = pos.y; } void Update() { if (Rotate) { trans.Rotate(0, 10.0f * Time.deltaTime, 0, Space.World); } if (MoveUpDown) { var pos = trans.position; pos.y = posy + 1.0f + Mathf.Sin(Time.time); trans.position = pos; } } } }