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+## Link to the latest version of the documentation:
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+https://docs.google.com/document/d/1ck3hmPzKUdewHfwsvmPYwSPCP8azwtpzN7aOLJHvMqE/edit#
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+
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+
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+## Version 1.82
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+
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+### Added
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+- LuxURP_BillboardBounds.cs added which lets you tweak the billboards' mesh bounds to prevent them from being culled too early.
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+
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+Following changes only affect the URP 12.1 package:
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+
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+### Fixed
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+- Fixed ambient occlusion debug view for skin, hair, lit extended and clear coat shaders.
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+- Fixed billboard shader and screen space shadows (upright only, view aligned billboards should not cast shadows at all).
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+- Fixed DepthOnly shaders.
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+- Fixed Fuzzy shader declaring _MainTex twice.
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+
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+### Changed
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+- Wind, foliage and grass bending reworked:
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+- - Wind uses simplified inputs.
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+- - Wind may change the frequencies of higher level animations according to the main strength.
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+- - Wind derives turbulence from main wind now. Turbulence as set on wind zone will be ignored.
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+- - Lux Wind params renamed from LWRP to URP. Example: "_LuxLWRPWindDirSize" --> "_LuxURPWindDirSize"
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+- - Foliage shader now supports additional, advanced turbulence and simple displacement (touch bending - WIP) which has to be enabled in the material inspector.
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+- - Foliage shader includes vertex color debug mode so no additional shader is required.
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+- - Grass shader now supports displacement (touch bending) which has to be enabled in the material inspector. The "Lux URP Grass TextureDisplace" shader is deprecated.
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+- Shader Graphs: Toon Lighting V1 shaders converted to V2.
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+
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+### Added
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+- Tree Creator shaders now support deferred lighting (approximated) and decals.
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+- Grass Displacement: Shader for trail renderers added.
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+- Skin shader: Added support for detail normals.
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+
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+### Known Issues
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+- Debug view in deferred is still as corrupted as using built in shaders! So switch to forward to debug your materials.
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+
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+
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+
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+## Version 1.81
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+
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+- Package for URP 10.7.0 added
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+- Package for URP 12.1 updated
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+
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+### Fixed
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+- Depth Normal shaders
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+- Muted some compiler warnings.
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+- Muted the "LuxURP_GrassMeshPostprocessor" script to prevent long re import times in huge projects.
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+
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+### Changed
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+- Procedural Texturing Node: Dynamic branching added.
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+
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+
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+
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+## Version 1.8
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+
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+- Package for URP 12.1 updated and custom lighting for shader graph added.
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+
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+
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+## Version 1.78
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+
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+- Package for URP 12.1 added.
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+
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+
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+## Version 1.77
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+
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+- URP 11: Several fixes for VR added.
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+
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+
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+## Version 1.76.1
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+
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+- Preview package for URP 12 b5 added.
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+
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+
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+## Version 1.76
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+
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+- Preview package for URP 12 added.
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+
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+
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+## Version 1.75
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+
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+### Fixed
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+- Fixed hair lighting on mobile.
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+- Changed color inputs to half4.
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+
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+
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+## Version 1.74
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+
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+### Fixed
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+- Fixed terrain shader for URP 10+.
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+
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+
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+## Version 1.73
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+
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+### Fixed
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+- Point light shadow for URP 11.
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+
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+## Version 1.72
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+
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+### Fixed
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+- Improper content of version 1.71.
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+- GUIDs fixed.
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+- URP 11: Terrain Base shader fixed to support SRP batcher.
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+
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+### Changed
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+- URP 10 & 11: Terrain Mesh Blend and SSAO.
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+
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+### Added
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+- Custom billboard quad mesh added to fix culling issues.
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+
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+
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+## Version 1.71
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+
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+### Fixed
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+- Terrain shader in URP 10.3.2 and 11.0.0: Clip holes fixed
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+
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+
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+## Version 1.7
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+
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+### Added
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+- Uber shader: Detail textures added.
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+- Foliage and Grass shaders: "Alpha To Coverage" added. Please use it wisely.
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+- Cloth STL shader added which uses the S_tandard T_exture L_ayout and stores opacity in the alpha of the base texture.
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+- URP 11: Preview for URP 11 added which supports screen space shadows and point light shadows.
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+- URP 10 + 11: Depth DepthNormal Only shader added.
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+
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+### Changed
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+- URP 11: Optimized vertex to fragment stucture according to URP 12.
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+
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+### Fixed
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+- Billboard shader: Fixed "receive fog".
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+
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+
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+## Version 1.65
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+
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+### Fixed:
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+Toon shader: Fixed support for the SRP batcher.
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+Flat shading shaders: Fixed for mobile.
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+
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+### Changed:
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+URP 10 preview: Updated to URP 10.3.2.
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+Toon shader: Improved specular on mobile.
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+
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+
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+## Version 1.64
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+
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+### Fixed:
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+URP 10.2.2.: Skin distance fade fixed.
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+URP 10.2.2.: Skin / transmission: Transmission fixed for add lights.
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+Terrain shader: Fixed stereo rendering add pass.
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+
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+
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+## Version 1.63
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+
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+### Changed:
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+- Terrain Shader: Procedurally tiled detail texture now gets sampled in world space.
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+
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+### Fixed:
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+- Fixed Lux URP Lit Extended shader for URP 7.5.2
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+- Fixed foliage shader going nuts on mobile after a while.
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+- Fixed DistanceFadeDrawer in grass, foliage and decal shader.
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+
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+
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+## Version 1.62
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+
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+### Added:
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+- URP 10.2.2 - Decal lit shader:
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+- - Support for sampling the SSAO normal buffer to get smoother normals added.
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+- - Full support for SSAO added.
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+
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+### Fixed:
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+- URP 10.2.2 - Mesh Terrain shader: Fixed vertex colors support.
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+
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+
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+## Version 1.61
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+
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+### Fixed:
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+- Toon Lighting Version 2: Shader Graph lighting fixed.
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+- Box Volume shader: Fixed error when gradient texture was enabled.
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+- Tree Creator Leaves Optimized shader: Fixed DepthNormal pass (URP 10.2.2.).
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+- Various shaders: Fixed anisotropic tangent.
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+
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+### Added:
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+- Toon Lighting Version 2: Anisotropic specular added.
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+
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+
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+## Version 1.6
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+
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+### Added:
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+- Toon Lighting Version 2: Support form multiple steps, custom ramps and gradients.
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+
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+
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+## Version 1.51
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+
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+### Added:
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+- Skin Lighting: Lets you choose between vertex normal and specular normal for the diffuse if diffuse normal sample is disabled.
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+
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+
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+## Version 1.5
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+
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+### Added:
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+- Decals: HQ sampling added to avoid artifacts at depth discontinuities.
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+- Skin: Ambient back scattering added.
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+- URP 10.2. preview package added which supports SSAO and Shadowmasks.
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+
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+
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+## Version 1.471
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+
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+### Fixed:
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+- Decals fixed for PS4/PS5.
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+
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+
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+## Version 1.47
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+
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+### Added:
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+- Skin shading node for Shader Graph added.
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+- Skin shading: Support for curvature texture added.
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+
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+### Changed:
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+- Lux URP Skin shader: Ambient Reflection Strength exposed. Ambient diffuse lighting now uses proper diffuse normal.
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+- Lux URP Skin shader: Lowered default import size of the LUT to 64px.
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+
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+
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+## Version 1.461
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+
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+### Fixed:
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+- Lux URP Grass TextureDisplace shader
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+
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+
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+## Version 1.46
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+
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+### Fixed:
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+- Lux extended/extended Uber: Fixed viewDir construction in pixelshader
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+- Lux extended GUI: Fixed material settings being applied delayed
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+- Lux extended Uber GUI: Fixed transparent material settings if alpha testing is enabled
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+- Lux skin shader: Turning off specular lighting now works properly
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+- Lux hair shader: Specular shift now works even if no shift mask is assigned
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+- Versatile blend shader: Fixed "shadow shift" from going crazy in case the sampled scene depth is not close to the mesh
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+
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+### Changed:
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+- Lux extended Uber GUI: Removed old style render queue offsets (+50). You may have to adjust the render queues of your materials!
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+
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+### Addded:
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+- Skin, transmission and foliage shader: "Mask by incoming shadow strength": Lets you suppress transmission from point lights (which do not cast any shadows)
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+
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+
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+## Version 1.451
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+
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+### Fixed:
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+- Skin shader
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+
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+## Version 1.45
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+
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+### Changed:
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+- Shader Graph based shaders: Now listed under "Lux URP/Shader Graphs/..."
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+- HLSL shaders: Bitangent gets calculated in the fragment shader (according to URP 7.41)
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+- Uber shader: Alpha Clipping for transparent workflow exposed in the inspector
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+- Skin Shader: Base Color exposed
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+
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+### Added:
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+- Advanced parallax subgraph
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+- Camera fading subgraph
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+- Uber shader: LOD cross fading added (using custom dithering instead of the built in one)
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+- Uber shader: Tooltips for advanced surface inputs added
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+
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+## Version 1.44
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+
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+### Fixed:
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+- Lux URP version - Fixed usage of some old keywords.
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+
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+## Version 1.43
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+
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+### Added:
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+- Lux URP version - Skin shader: Shadow and shadow sampling bias added.
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+
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+## Version 1.42
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+
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+### Added:
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+- Lux URP version: Improved Sampling Shader Graph node added.
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+
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+## Version 1.41
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+
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+### Changed:
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+- Changed shadow sampling in all HLSL shaders to match URP 7.2. A package for URP 7.1.8. is included.
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+- Due to the new shadow sampling the terrain blend and versatile blend shader now have new inputs and work differently when it comes to shadows.
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+- Added dirty fix to the terrain shader to receive shadows if cascades are set to: no cascades.
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+
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+## Version 1.40
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+
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+### Fixed:
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+- Fixed false input struct IN in billboard and grass shader.
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+- Foliage Demo: Fixed culling of solid grass material and set it to off.
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+- Volumetrics Demo: Fixed glass material.
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+
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+### Added:
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+- Lux URP version: Started to add help links for the HLSL shaders (located at the top of the material inspector).
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+
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+## Version 1.39
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+
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+### Changed:
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+- Lux URP version: Started to wipe out the old "LWRP" naming of shaders, passes, ... . I updated the included demo materials but yours might miss their shaders. Sorry for the inconvenience.
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+
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+### Added:
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+- Lux URP version: Versatile Blend Shader added (experimental - looking for feedback).
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+
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+### Notes:
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+- Lux LWRP version will be locked to version 1.38 - unless somebody stands up.
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+
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+## Version 1.38
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+
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+### Changed:
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+- URP package: Switched to URP 7.1.8
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+- URP grass displacement: Added some more displacement inputs.
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+
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+### Fixed:
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+- Foliage and grass shader: LuxLWRPDistanceFadeDrawer script fixed. You have adjust your fade distance!
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+- URP package: Ported optional alpha testing to the foliage and grass shader.
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+
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+### Added:
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+- Grass shader: Option to sample main bending from vertex color alpha added - which lets you use models e.g. from Naturemanufacturer.
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+- Grass shader: Culling exposed.
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+
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+## Version 1.37
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+
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+### Changed:
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+- URP package: Switched to Unity 2019.3.0f5 and URP 7.1.7
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+- Hair shaders: Rim Transmission Intensity now accepts values between 0 - 8.
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+
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+### Fixed:
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+- Hair shader: Depth pass picks up culling settings.
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+- Hair shader: Specular shift fixed.
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+- Hair blend shader: Shadows fixed.
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+
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+### Added:
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+- Hair shader: Allows you to setup culling for the shadow caster pass.
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+
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+## Version 1.36
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+
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+### Changed:
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+- Terrain blend shader: Now properly handles different near clipping planes so the preview in the scene view should match what you get in the game view.
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+- Box volume and decal shaders: Slightly optimized.
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+- Decal shaders: Support for single pass instanced backported to LWRP.
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+
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+### Fixed:
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+- Fixed some materials in the volumetrics demo.
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+
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+## Version 1.35
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+
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+### Added:
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+- Terrain shader: Support for stochastic procedural texturing on the first terrain layer added.
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+
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+## Version 1.34
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+
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+### Added:
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+- Lux Lit Uber shader: Camera Fade added to fade out objects towards the camera.
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+
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+### Fixed:
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+- Lux Lit Uber shader GUI: Missing _MainTex assignment fixed.
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+
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+## Version 1.33
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+
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+### Added:
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+- Toon Lighting: Directional and additional shadow bias added which lets you control the shadow strength and create Zelda like lighting.
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+
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+### Changed:
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+- Toon Lighting: Stabilized rim lighting.
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+
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+## Version 1.32
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+
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+### Changed:
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+- Lux LWRP Extended Lit Parallax shader: renamed to Uber
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+
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+### Added:
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+- Lux LWRP Extended Lit Uber shader:
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+- - Support for bent normals added.
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+- - Horizon Occlusion added.
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+- - Geometric Specular Anti Aliasing added.
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+- - GI to AO added.
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+
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+## Version 1.31
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+
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+### Fixed:
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+- Decal, Terrain shader: UnpackNormalScale wrapped properly (mobile).
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+- Decal Lit shader: Normals fixed for mobile (caused by half precision).
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+
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+### Added:
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+- Decal Lit shader: Fade between scene geometry's normal and projected decal normal.
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+- Volumetric shaders added: Light beam, box and sphere volume.
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+
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+### Changed:
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+- URP: Changed to version 7.1.6
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+
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+
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+## Version 1.30
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+
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+### Added:
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+- Alpha tested outline shader added.
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+
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+## Version 1.29
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+
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+### Changed:
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+- Preview of the grass displacement system updated (URP only).
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+
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+### Fixed:
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+- Decals Demo scene fixed (URP version).
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+
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+## Version 1.28
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+
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+### Fixed:
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+- Cloth Shader: Fixed per pixel tangent and bitangent for very strong normals.
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+- Decals Demo scene fixed (decals excluded using render queue did not use a proper material).
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+- Grass Prefab: Missing script removed.
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+
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+### Changed:
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+- Water shader: Lets you disable Refraction.
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+
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+### Added:
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+- Preview of the grass displacement system added (URP only).
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+
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+## Version 1.27
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+
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+### Added:
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+- Added "Lux LWRP/ Lit Extended Parallax" shader.
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+- Added "ToggleRimSelection".cs as an example for how toggle rim lighting dynamically based on selection. Updated docs.
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+
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+### Changed:
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+- Procedural texturing: Changed some halfs to floats.
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+- Mesh Terrain shader: Changed some halfs to floats.
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+
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+### Fixed:
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+- Fixed "M Challenger Eyes Reflect" material in the human demo which was accidently set to render double sided.
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+- Fixed "M Broadleaf Shrub Math" material in the vegetation demo which did not use alpha testing.
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+
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+
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+## Version 1.26
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+
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+### Changed:
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+- URP: Changed to version 7.1.5
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+
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+### Added:
|
|
|
+- Fuzzy Lighting shader added.
|
|
|
+- Fuzzy Lighting added to Top Down Projection shader (rock).
|
|
|
+- Water, glass, decal shaders (URP): Added support for GLES 20.
|
|
|
+
|
|
|
+### Fixed:
|
|
|
+- Water and glass shaders (URP): Fixed depth sampling.
|
|
|
+
|
|
|
+## Version 1.25
|
|
|
+
|
|
|
+### Added:
|
|
|
+- Terrain shader (URP only): Added support for single pass instanced rendering.
|
|
|
+- Lit particles (URP only): Added support for single pass instanced rendering.
|
|
|
+
|
|
|
+## Version 1.24
|
|
|
+
|
|
|
+### Fixed:
|
|
|
+- Transmission HLSL shader: Specular fixed.
|
|
|
+- Water shader (URP): Fixed depth buffer sampling if camera opaque texture is set to be downsampled.
|
|
|
+
|
|
|
+## Version 1.23
|
|
|
+
|
|
|
+### Changed:
|
|
|
+- Hair shader: Alpha To Coverage exposed
|
|
|
+
|
|
|
+### Fixed:
|
|
|
+- Fixed materials in URP package
|
|
|
+
|
|
|
+## Version 1.22
|
|
|
+
|
|
|
+### Changed:
|
|
|
+- Hair shader: Cull exposed
|
|
|
+- URP: Experimental support for "single pass instanced" rendering added to the decal, water and glass shader.
|
|
|
+- PLEASE NOTE: Shader graph shaders do not support VR using URP at all... they are broken.
|
|
|
+
|
|
|
+### Added:
|
|
|
+- Hair shader: VFACE added which provides proper lighting on back faces.
|
|
|
+
|
|
|
+## Version 1.21
|
|
|
+
|
|
|
+### Fixed:
|
|
|
+- Terrain Mesh Shader vertex colors fixed (thanks to Zoltan Gubics). Alpha now gets setup automatically - just like in the splat map version.
|
|
|
+- Orthographic water and decal shaders fixed for OpenGL/GL ES.
|
|
|
+
|
|
|
+## Version 1.2
|
|
|
+
|
|
|
+### Added:
|
|
|
+- Orthographic support added to the decal shaders.
|
|
|
+
|
|
|
+## Version 1.19
|
|
|
+
|
|
|
+### Changed:
|
|
|
+- Mesh terrain shader: Moved to folder "Terrain Mesh"
|
|
|
+
|
|
|
+### Added:
|
|
|
+- Parallax terrain shader added.
|
|
|
+- Terrain blend shader added (experimental).
|
|
|
+
|
|
|
+## Version ## Version 1.18
|
|
|
+
|
|
|
+### Changed:
|
|
|
+- Grass and foliage shader: Made alpha testing optional. You may have to revisit your materials.1.18
|
|
|
+
|
|
|
+### Changed:
|
|
|
+- Grass and foliage shader: Made alpha testing optional. You may have to revisit your materials.
|
|
|
+
|
|
|
+## Version 1.17
|
|
|
+
|
|
|
+### Added:
|
|
|
+- Flat shading HLSL shader and node added.
|
|
|
+
|
|
|
+## Version 1.16
|
|
|
+
|
|
|
+### Added:
|
|
|
+- Procedural stochastic and procedural sampling node for shader graph added.
|
|
|
+
|
|
|
+## Version 1.15
|
|
|
+
|
|
|
+### Added:
|
|
|
+- Package containing tweaked shaders for URP 7.1.2.
|
|
|
+
|
|
|
+### Fixed:
|
|
|
+- Alebdo meta pass for Clear Coat shadergraph fixed.
|
|
|
+
|
|
|
+## Version 1.14
|
|
|
+
|
|
|
+### Added:
|
|
|
+- Added single pass stereo support for shaders using the camera depth and opaque texture.
|
|
|
+- Tree Creator shaders added.
|
|
|
+
|
|
|
+## Version 1.13
|
|
|
+
|
|
|
+### Added:
|
|
|
+- Glass shader: Proper shadows added for directional lights. No depth write only object needed anymore.
|
|
|
+- Custom node for Shader Graph added: Transparent lighting.
|
|
|
+
|
|
|
+### Changed
|
|
|
+
|
|
|
+- Documentation of how to setup complex glass materials. Please visit it again.
|
|
|
+
|
|
|
+## Version 1.121
|
|
|
+
|
|
|
+### Added
|
|
|
+- Toon outline shader: Added option to scale outline width by object size.
|
|
|
+
|
|
|
+## Version 1.12
|
|
|
+
|
|
|
+### Added
|
|
|
+- Custom nodes for Shader Graph added:
|
|
|
+
|
|
|
+- - Charlie Sheen, GGX anisotropic and clear coat lighting added.
|
|
|
+- - Helper nodes added: Double sided normalTS and Metallic Albedo to Specular Albedo.
|
|
|
+
|
|
|
+### Fixed
|
|
|
+- Custom Transmission Lighting node: Occlusion fixed.
|
|
|
+- Clear Coat Lighting: Wrong NdotL for clear coat layer fixed.
|
|
|
+
|
|
|
+
|
|
|
+## Version 1.11
|
|
|
+
|
|
|
+### Added
|
|
|
+- Custom nodes for Shader Graph added: Toon lighting and transmission.
|
|
|
+
|
|
|
+## Version 1.1
|
|
|
+
|
|
|
+### Added
|
|
|
+- Lit particles shaders added.
|
|
|
+
|
|
|
+## Version 1.09
|
|
|
+
|
|
|
+### Added
|
|
|
+- Glass shader added.
|
|
|
+
|
|
|
+### Fixed:
|
|
|
+- Hair Shader: Mask Map label and description fixed.
|
|
|
+- Decal.cs: Fixed minor serialization issue.
|
|
|
+
|
|
|
+### Changed
|
|
|
+- Hair Blend Shader: ZTest parameter exposed.
|
|
|
+- Hair and beard materials: HD version added.
|
|
|
+
|
|
|
+## Version 1.08
|
|
|
+
|
|
|
+### Added
|
|
|
+- Transmission shader added.
|
|
|
+
|
|
|
+### Changed
|
|
|
+- Shader GUI reworked to better match the built in one.
|
|
|
+- "Subsurface scattering" renamed to "Transmission" to better fit the HDRP terminology.
|
|
|
+- Clear Coat BRDF optimized.
|
|
|
+- Shader inputs cleaned up.
|
|
|
+- Custom shader GUI scripts updated.
|
|
|
+
|
|
|
+### Fixed
|
|
|
+- Lit Extended Shader: Missing #pragma shader_feature _Emission added.
|
|
|
+- Skin Shader: Incorrect diffuse normal sampling on Android fixed.
|
|
|
+
|
|
|
+## Version 1.07
|
|
|
+
|
|
|
+### Added
|
|
|
+- Cloth shader
|
|
|
+- Clear Coat shader
|
|
|
+
|
|
|
+### Changed
|
|
|
+- Subsurface Scattering renamed to Transmission to better fit the terminology used in HDRP.
|
|
|
+- Transmission: Distortion exposed.
|
|
|
+- Custom lighting functions cleaned up.
|
|
|
+
|
|
|
+## Version 1.06
|
|
|
+
|
|
|
+### Added
|
|
|
+- Billboard shader
|
|
|
+
|
|
|
+## Version 1.051
|
|
|
+
|
|
|
+### Fixed
|
|
|
+- Hair Shader: Issues with unity 2019.2 and LWRP 6.x
|
|
|
+
|
|
|
+### Changed
|
|
|
+- LuxLWRPCustomSingleSidedShaderGUI: Sets _MainTex to make Selection Outline work
|
|
|
+
|
|
|
+## Version 1.05
|
|
|
+
|
|
|
+### Added
|
|
|
+- Hair shader
|
|
|
+
|
|
|
+### Changed
|
|
|
+- Outline Shader: Culling property added
|
|
|
+
|
|
|
+### Fixed
|
|
|
+- Skin Shader: Stencil Ref value
|
|
|
+
|
|
|
+## Version 1.04
|
|
|
+
|
|
|
+### Added
|
|
|
+- Skin shader
|
|
|
+
|
|
|
+## Version 1.03
|
|
|
+
|
|
|
+### Added
|
|
|
+- Foliage shader
|
|
|
+
|
|
|
+### Changed
|
|
|
+- Water shader: Lighting uses some floats instead of halfs to fix lighting issues on some platforms (like URP)
|
|
|
+- LuxLWRP_GrassMeshPostprocessor script: Support for foliage meshes
|
|
|
+
|
|
|
+## Version 1.021
|
|
|
+
|
|
|
+### Added
|
|
|
+- Decal Shaders: Distance based fading
|
|
|
+- Decal Shaders: HDR color input
|
|
|
+- Decal Lit Shader: Support for normal and mask map
|
|
|
+- Decal Lit Shader: Advanced lighting options
|
|
|
+
|
|
|
+### Changed
|
|
|
+- Decal script: Allows to align the decal to the underlying normal
|
|
|
+
|
|
|
+### Fixed
|
|
|
+- Water Shader: Refraction and OpenGL Core
|
|
|
+
|
|
|
+## Version 1.02
|
|
|
+
|
|
|
+### Added
|
|
|
+- Decal shaders and scripts
|
|
|
+
|
|
|
+### Changed
|
|
|
+- Stencil buffer options extended
|
|
|
+- Outline materials adjusted to stencil buffer options
|
|
|
+
|
|
|
+## Version 1.01
|
|
|
+
|
|
|
+### Added
|
|
|
+- Fast Outline Shader
|
|
|
+- Lit Extended Shader
|
|
|
+
|
|
|
+## Changed
|
|
|
+- ExtendedFlycam.cs: Added ability to lock/unlock camera hitting space
|
|
|
+
|
|
|
+## Version 1.0
|
|
|
+First release
|