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- using UnityEngine;
- using System.Collections;
- namespace RootMotion.Demos {
- /// <summary>
- /// Switching characters in the Grounder demo.
- /// </summary>
- public class GrounderDemo : MonoBehaviour {
- public GameObject[] characters;
- void OnGUI() {
- if (GUILayout.Button("Biped")) Activate(0);
- if (GUILayout.Button("Quadruped")) Activate(1);
- if (GUILayout.Button("Mech")) Activate(2);
- if (GUILayout.Button("Bot")) Activate(3);
- }
- public void Activate(int index) {
- for (int i = 0; i < characters.Length; i++) {
- characters[i].SetActive(i == index);
- }
- }
- }
- }
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