MegaWaveWarpEditor.cs 1.3 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaWaveWarp))]
  4. public class MegaWaveWarpEditor : MegaWarpEditor
  5. {
  6. [MenuItem("GameObject/Create Other/MegaFiers/Warps/Wave")]
  7. static void CreateStarShape() { CreateWarp("Wave", typeof(MegaWaveWarp)); }
  8. public override string GetHelpString() { return "Wave Warp Modifier by Chris West"; }
  9. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("wave_help.png"); }
  10. public override bool Inspector()
  11. {
  12. MegaWaveWarp mod = (MegaWaveWarp)target;
  13. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  14. EditorGUIUtility.LookLikeControls();
  15. #endif
  16. mod.amp = EditorGUILayout.FloatField("Amp", mod.amp);
  17. mod.amp2 = EditorGUILayout.FloatField("Amp 2", mod.amp2);
  18. mod.wave = EditorGUILayout.FloatField("Wave", mod.wave);
  19. mod.phase = EditorGUILayout.FloatField("Phase", mod.phase);
  20. mod.Decay = EditorGUILayout.FloatField("Decay", mod.Decay);
  21. mod.animate = EditorGUILayout.Toggle("Animate", mod.animate);
  22. mod.Speed = EditorGUILayout.FloatField("Speed", mod.Speed);
  23. mod.divs = EditorGUILayout.IntField("Divs", mod.divs);
  24. mod.numSegs = EditorGUILayout.IntField("Num Segs", mod.numSegs);
  25. mod.numSides = EditorGUILayout.IntField("Num Sides", mod.numSides);
  26. return false;
  27. }
  28. }