MegaTaperWarpEditor.cs 1.2 KB

12345678910111213141516171819202122232425262728293031323334
  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaTaperWarp))]
  4. public class MegaTaperWarpEditor : MegaWarpEditor
  5. {
  6. [MenuItem("GameObject/Create Other/MegaFiers/Warps/Taper")]
  7. static void CreateStarShape() { CreateWarp("Taper", typeof(MegaTaperWarp)); }
  8. public override string GetHelpString() { return "Taper Warp Modifier by Chris West"; }
  9. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\taper_help.png"); }
  10. public override bool Inspector()
  11. {
  12. MegaTaperWarp mod = (MegaTaperWarp)target;
  13. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  14. EditorGUIUtility.LookLikeControls();
  15. #endif
  16. mod.amount = EditorGUILayout.FloatField("Amount", mod.amount);
  17. mod.crv = EditorGUILayout.FloatField("Crv", mod.crv);
  18. mod.dir = EditorGUILayout.FloatField("Dir", mod.dir);
  19. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  20. mod.EAxis = (MegaEffectAxis)EditorGUILayout.EnumPopup("EAxis", mod.EAxis);
  21. mod.sym = EditorGUILayout.Toggle("Sym", mod.sym);
  22. mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion);
  23. mod.from = EditorGUILayout.FloatField("From", mod.from);
  24. mod.to = EditorGUILayout.FloatField("To", mod.to);
  25. return false;
  26. }
  27. }