MegaSqueezeWarpEditor.cs 1.2 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaSqueezeWarp))]
  4. public class MegaSqueezeWarpEditor : MegaWarpEditor
  5. {
  6. [MenuItem("GameObject/Create Other/MegaFiers/Warps/Squeeze")]
  7. static void CreateSqueezeWarp() { CreateWarp("Squeeze", typeof(MegaSqueezeWarp)); }
  8. public override string GetHelpString() { return "Squeeze Warp Modifier by Chris West"; }
  9. //public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); }
  10. public override bool Inspector()
  11. {
  12. MegaSqueezeWarp mod = (MegaSqueezeWarp)target;
  13. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  14. EditorGUIUtility.LookLikeControls();
  15. #endif
  16. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  17. mod.amount = EditorGUILayout.FloatField("Amount", mod.amount);
  18. mod.crv = EditorGUILayout.FloatField("Crv", mod.crv);
  19. mod.radialamount = EditorGUILayout.FloatField("Radial Amount", mod.radialamount);
  20. mod.radialcrv = EditorGUILayout.FloatField("Radial Crv", mod.radialcrv);
  21. mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion);
  22. mod.from = EditorGUILayout.FloatField("From", mod.from);
  23. mod.to = EditorGUILayout.FloatField("To", mod.to);
  24. return false;
  25. }
  26. }