MegaMeltWarpEditor.cs 1.3 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaMeltWarp))]
  4. public class MegaMeltWarpEditor : MegaWarpEditor
  5. {
  6. [MenuItem("GameObject/Create Other/MegaFiers/Warps/Melt")]
  7. static void CreateStarShape() { CreateWarp("Melt", typeof(MegaMeltWarp)); }
  8. public override string GetHelpString() { return "Melt Warp Modifier by Chris West"; }
  9. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\melt_help.png"); }
  10. public override bool Inspector()
  11. {
  12. MegaMeltWarp mod = (MegaMeltWarp)target;
  13. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  14. EditorGUIUtility.LookLikeControls();
  15. #endif
  16. mod.Amount = EditorGUILayout.FloatField("Amount", mod.Amount);
  17. mod.Spread = EditorGUILayout.FloatField("Spread", mod.Spread);
  18. mod.MaterialType = (MegaMeltMat)EditorGUILayout.EnumPopup("Material Type", mod.MaterialType);
  19. mod.Solidity = EditorGUILayout.FloatField("Solidity", mod.Solidity);
  20. //mod.zba = EditorGUILayout.FloatField("zba", mod.zba);
  21. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  22. mod.FlipAxis = EditorGUILayout.Toggle("Flip Axis", mod.FlipAxis);
  23. mod.flatness = EditorGUILayout.Slider("Flatness", mod.flatness, 0.0f, 1.0f);
  24. return false;
  25. }
  26. }