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- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
- //public class MegaTriangle
- //{
- // public int t;
- // public Vector3 a, b, c;
- // public Bounds bounds;
- // public MegaTriangle(Vector3 a, Vector3 b, Vector3 c, Vector3 dir, int t)
- // {
- // this.t = t;
- // this.a = a;
- // this.b = b;
- // this.c = c;
- // //Vector3 cross = Vector3.Cross(b - a, c - a);
- // Vector3 min = Vector3.Min(Vector3.Min(a, b), c);
- // Vector3 max = Vector3.Max(Vector3.Max(a, b), c);
- // bounds.SetMinMax(min, max);
- // }
- // public void Barycentric(Vector3 p, out float u, out float v, out float w)
- // {
- // Vector3 v0 = b - a, v1 = c - a, v2 = p - a;
- // float d00 = Vector3.Dot(v0, v0);
- // float d01 = Vector3.Dot(v0, v1);
- // float d11 = Vector3.Dot(v1, v1);
- // float d20 = Vector3.Dot(v2, v0);
- // float d21 = Vector3.Dot(v2, v1);
- // float denom = 1f / (d00 * d11 - d01 * d01);
- // v = (d11 * d20 - d01 * d21) * denom;
- // w = (d00 * d21 - d01 * d20) * denom;
- // u = 1.0f - v - w;
- // }
- //}
- //public class MegaVoxel
- //{
- // public class Voxel_t
- // {
- // public Vector3 position;
- // public List<MegaTriangle> tris;
- // public Voxel_t()
- // {
- // position = Vector3.zero;
- // tris = new List<MegaTriangle>();
- // }
- // }
- // public static void GetGridIndex(Vector3 p, out int x, out int y, out int z, float unit)
- // {
- // x = (int)((p.x - start.x) / unit);
- // y = (int)((p.y - start.y) / unit);
- // z = (int)((p.z - start.z) / unit);
- // }
- // public static Voxel_t[,,] volume;
- // public static int width;
- // public static int height;
- // public static int depth;
- // static Vector3 start;
- // public static void Voxelize(Vector3[] vertices, int[] indices, Bounds bounds, int resolution, out float unit)
- // {
- // float maxLength = Mathf.Max(bounds.size.x, Mathf.Max(bounds.size.y, bounds.size.z));
- // unit = maxLength / resolution;
- // float hunit = unit * 0.5f;
- // start = bounds.min - new Vector3(hunit, hunit, hunit);
- // Vector3 end = bounds.max + new Vector3(hunit, hunit, hunit);
- // Vector3 size = end - start;
- // width = Mathf.CeilToInt(size.x / unit);
- // height = Mathf.CeilToInt(size.y / unit);
- // depth = Mathf.CeilToInt(size.z / unit);
- // volume = new Voxel_t[width, height, depth];
- // Bounds[,,] boxes = new Bounds[width, height, depth];
- // Vector3 voxelSize = Vector3.one * unit;
- // for (int x = 0; x < width; x++)
- // {
- // for (int y = 0; y < height; y++)
- // {
- // for (int z = 0; z < depth; z++)
- // {
- // Vector3 p = new Vector3(x, y, z) * unit + start;
- // Bounds aabb = new Bounds(p, voxelSize);
- // boxes[x, y, z] = aabb;
- // volume[x, y, z] = new Voxel_t();
- // }
- // }
- // }
- // Vector3 direction = Vector3.forward;
- // for (int i = 0, n = indices.Length; i < n; i += 3)
- // {
- // MegaTriangle tri = new MegaTriangle(vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]], direction, i);
- // Vector3 min = tri.bounds.min - start;
- // Vector3 max = tri.bounds.max - start;
- // int iminX = (int)(min.x / unit), iminY = (int)(min.y / unit), iminZ = (int)(min.z / unit);
- // int imaxX = (int)(max.x / unit), imaxY = (int)(max.y / unit), imaxZ = (int)(max.z / unit);
- // iminX = Mathf.Clamp(iminX, 0, width - 1);
- // iminY = Mathf.Clamp(iminY, 0, height - 1);
- // iminZ = Mathf.Clamp(iminZ, 0, depth - 1);
- // imaxX = Mathf.Clamp(imaxX, 0, width - 1);
- // imaxY = Mathf.Clamp(imaxY, 0, height - 1);
- // imaxZ = Mathf.Clamp(imaxZ, 0, depth - 1);
- // for (int x = iminX; x <= imaxX; x++)
- // {
- // for (int y = iminY; y <= imaxY; y++)
- // {
- // for (int z = iminZ; z <= imaxZ; z++)
- // {
- // if (Intersects(tri, boxes[x, y, z]))
- // {
- // Voxel_t voxel = volume[x, y, z];
- // voxel.position = boxes[x, y, z].center;
- // voxel.tris.Add(tri);
- // volume[x, y, z] = voxel;
- // }
- // }
- // }
- // }
- // }
- // }
- // public static bool Intersects(MegaTriangle tri, Bounds aabb)
- // {
- // float p0, p1, p2, r;
- // Vector3 center = aabb.center, extents = aabb.max - center;
- // Vector3 v0 = tri.a - center,
- // v1 = tri.b - center,
- // v2 = tri.c - center;
- // Vector3 f0 = v1 - v0,
- // f1 = v2 - v1,
- // f2 = v0 - v2;
- // Vector3 a00 = new Vector3(0, -f0.z, f0.y),
- // a01 = new Vector3(0, -f1.z, f1.y),
- // a02 = new Vector3(0, -f2.z, f2.y),
- // a10 = new Vector3(f0.z, 0, -f0.x),
- // a11 = new Vector3(f1.z, 0, -f1.x),
- // a12 = new Vector3(f2.z, 0, -f2.x),
- // a20 = new Vector3(-f0.y, f0.x, 0),
- // a21 = new Vector3(-f1.y, f1.x, 0),
- // a22 = new Vector3(-f2.y, f2.x, 0);
- // // Test axis a00
- // p0 = Vector3.Dot(v0, a00);
- // p1 = Vector3.Dot(v1, a00);
- // p2 = Vector3.Dot(v2, a00);
- // r = extents.y * Mathf.Abs(f0.z) + extents.z * Mathf.Abs(f0.y);
- // if (Mathf.Max(-Mathf.Max(p0, p1, p2), Mathf.Min(p0, p1, p2)) > r)
- // return false;
- // // Test axis a01
- // p0 = Vector3.Dot(v0, a01);
- // p1 = Vector3.Dot(v1, a01);
- // p2 = Vector3.Dot(v2, a01);
- // r = extents.y * Mathf.Abs(f1.z) + extents.z * Mathf.Abs(f1.y);
- // if (Mathf.Max(-Mathf.Max(p0, p1, p2), Mathf.Min(p0, p1, p2)) > r)
- // return false;
- // // Test axis a02
- // p0 = Vector3.Dot(v0, a02);
- // p1 = Vector3.Dot(v1, a02);
- // p2 = Vector3.Dot(v2, a02);
- // r = extents.y * Mathf.Abs(f2.z) + extents.z * Mathf.Abs(f2.y);
- // if (Mathf.Max(-Mathf.Max(p0, p1, p2), Mathf.Min(p0, p1, p2)) > r)
- // return false;
- // // Test axis a10
- // p0 = Vector3.Dot(v0, a10);
- // p1 = Vector3.Dot(v1, a10);
- // p2 = Vector3.Dot(v2, a10);
- // r = extents.x * Mathf.Abs(f0.z) + extents.z * Mathf.Abs(f0.x);
- // if (Mathf.Max(-Mathf.Max(p0, p1, p2), Mathf.Min(p0, p1, p2)) > r)
- // return false;
- // // Test axis a11
- // p0 = Vector3.Dot(v0, a11);
- // p1 = Vector3.Dot(v1, a11);
- // p2 = Vector3.Dot(v2, a11);
- // r = extents.x * Mathf.Abs(f1.z) + extents.z * Mathf.Abs(f1.x);
- // if (Mathf.Max(-Mathf.Max(p0, p1, p2), Mathf.Min(p0, p1, p2)) > r)
- // return false;
- // // Test axis a12
- // p0 = Vector3.Dot(v0, a12);
- // p1 = Vector3.Dot(v1, a12);
- // p2 = Vector3.Dot(v2, a12);
- // r = extents.x * Mathf.Abs(f2.z) + extents.z * Mathf.Abs(f2.x);
- // if (Mathf.Max(-Mathf.Max(p0, p1, p2), Mathf.Min(p0, p1, p2)) > r)
- // return false;
- // // Test axis a20
- // p0 = Vector3.Dot(v0, a20);
- // p1 = Vector3.Dot(v1, a20);
- // p2 = Vector3.Dot(v2, a20);
- // r = extents.x * Mathf.Abs(f0.y) + extents.y * Mathf.Abs(f0.x);
- // if (Mathf.Max(-Mathf.Max(p0, p1, p2), Mathf.Min(p0, p1, p2)) > r)
- // return false;
- // // Test axis a21
- // p0 = Vector3.Dot(v0, a21);
- // p1 = Vector3.Dot(v1, a21);
- // p2 = Vector3.Dot(v2, a21);
- // r = extents.x * Mathf.Abs(f1.y) + extents.y * Mathf.Abs(f1.x);
- // if (Mathf.Max(-Mathf.Max(p0, p1, p2), Mathf.Min(p0, p1, p2)) > r)
- // return false;
- // // Test axis a22
- // p0 = Vector3.Dot(v0, a22);
- // p1 = Vector3.Dot(v1, a22);
- // p2 = Vector3.Dot(v2, a22);
- // r = extents.x * Mathf.Abs(f2.y) + extents.y * Mathf.Abs(f2.x);
- // if (Mathf.Max(-Mathf.Max(p0, p1, p2), Mathf.Min(p0, p1, p2)) > r)
- // return false;
- // if (Mathf.Max(v0.x, v1.x, v2.x) < -extents.x || Mathf.Min(v0.x, v1.x, v2.x) > extents.x)
- // return false;
- // if (Mathf.Max(v0.y, v1.y, v2.y) < -extents.y || Mathf.Min(v0.y, v1.y, v2.y) > extents.y)
- // return false;
- // if (Mathf.Max(v0.z, v1.z, v2.z) < -extents.z || Mathf.Min(v0.z, v1.z, v2.z) > extents.z)
- // return false;
- // Vector3 normal = Vector3.Cross(f1, f0).normalized;
- // Plane pl = new Plane(normal, Vector3.Dot(normal, tri.a));
- // return Intersects(pl, aabb);
- // }
- // public static bool Intersects(Plane pl, Bounds aabb)
- // {
- // Vector3 center = aabb.center;
- // Vector3 extents = aabb.max - center;
- // float r = extents.x * Mathf.Abs(pl.normal.x) + extents.y * Mathf.Abs(pl.normal.y) + extents.z * Mathf.Abs(pl.normal.z);
- // float s = Vector3.Dot(pl.normal, center) - pl.distance;
- // return Mathf.Abs(s) <= r;
- // }
- //}
- [CanEditMultipleObjects, CustomEditor(typeof(MegaWrap))]
- public class MegaWrapEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- MegaWrap mod = (MegaWrap)target;
- #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
- EditorGUIUtility.LookLikeControls();
- #endif
- mod.WrapEnabled = EditorGUILayout.Toggle("Enabled", mod.WrapEnabled);
- mod.target = (MegaModifyObject)EditorGUILayout.ObjectField("Target", mod.target, typeof(MegaModifyObject), true);
- float max = 1.0f;
- if ( mod.target )
- max = mod.target.bbox.size.magnitude;
- mod.maxdist = EditorGUILayout.Slider("Max Dist", mod.maxdist, 0.0f, max); //2.0f); //mod.maxdist);
- if ( mod.maxdist < 0.0f )
- mod.maxdist = 0.0f;
- mod.maxpoints = EditorGUILayout.IntField("Max Points", mod.maxpoints); //mod.maxdist);
- if ( mod.maxpoints < 1 )
- mod.maxpoints = 1;
- Color col = GUI.backgroundColor;
- EditorGUILayout.BeginHorizontal();
- if ( mod.bindverts == null )
- {
- GUI.backgroundColor = Color.red;
- if ( GUILayout.Button("Map") )
- Attach(mod.target);
- }
- else
- {
- GUI.backgroundColor = Color.green;
- if ( GUILayout.Button("ReMap") )
- Attach(mod.target);
- }
- GUI.backgroundColor = col;
- if ( GUILayout.Button("Reset") )
- mod.ResetMesh();
- EditorGUILayout.EndHorizontal();
- if ( GUI.changed )
- EditorUtility.SetDirty(mod);
- mod.gap = EditorGUILayout.FloatField("Gap", mod.gap);
- mod.shrink = EditorGUILayout.Slider("Shrink", mod.shrink, 0.0f, 1.0f);
- mod.size = EditorGUILayout.Slider("Size", mod.size, 0.001f, 0.04f);
- if ( mod.bindverts != null )
- mod.vertindex = EditorGUILayout.IntSlider("Vert Index", mod.vertindex, 0, mod.bindverts.Length - 1);
- mod.offset = EditorGUILayout.Vector3Field("Offset", mod.offset);
- mod.NormalMethod = (MegaNormalMethod)EditorGUILayout.EnumPopup("Normal Method", mod.NormalMethod);
- #if UNITY_5 || UNITY_2017 || UNITY_2018 || UNITY_2019 || UNITY_2020
- mod.UseBakedMesh = EditorGUILayout.Toggle("Use Baked Mesh", mod.UseBakedMesh);
- #endif
- if ( mod.bindverts == null || mod.target == null )
- EditorGUILayout.LabelField("Object not wrapped");
- else
- EditorGUILayout.LabelField("UnMapped", mod.nomapcount.ToString());
- if ( GUI.changed )
- EditorUtility.SetDirty(mod);
- }
- public void OnSceneGUI()
- {
- DisplayDebug();
- }
- void DisplayDebug()
- {
- MegaWrap mod = (MegaWrap)target;
- if ( mod.target )
- {
- if ( mod.bindverts != null && mod.bindverts.Length > 0 )
- {
- if ( mod.targetIsSkin && !mod.sourceIsSkin )
- {
- Color col = Color.black;
- Handles.matrix = Matrix4x4.identity;
- MegaBindVert bv = mod.bindverts[mod.vertindex];
- for ( int i = 0; i < bv.verts.Count; i++ )
- {
- MegaBindInf bi = bv.verts[i];
- float w = bv.verts[i].weight / bv.weight;
- if ( w > 0.5f )
- col = Color.Lerp(Color.green, Color.red, (w - 0.5f) * 2.0f);
- else
- col = Color.Lerp(Color.blue, Color.green, w * 2.0f);
- Handles.color = col;
- Vector3 p = (mod.skinnedVerts[bv.verts[i].i0] + mod.skinnedVerts[bv.verts[i].i1] + mod.skinnedVerts[bv.verts[i].i2]) / 3.0f; //tm.MultiplyPoint(mod.vr[i].cpos);
- MegaHandles.DotCap(i, p, Quaternion.identity, mod.size); //0.01f);
- Vector3 p0 = mod.skinnedVerts[bi.i0];
- Vector3 p1 = mod.skinnedVerts[bi.i1];
- Vector3 p2 = mod.skinnedVerts[bi.i2];
- Vector3 cp = mod.GetCoordMine(p0, p1, p2, bi.bary);
- Handles.color = Color.gray;
- Handles.DrawLine(p, cp);
- Vector3 norm = mod.FaceNormal(p0, p1, p2);
- Vector3 cp1 = cp + (((bi.dist * mod.shrink) + mod.gap) * norm.normalized);
- Handles.color = Color.green;
- Handles.DrawLine(cp, cp1);
- }
- }
- else
- {
- Color col = Color.black;
- Matrix4x4 tm = mod.target.transform.localToWorldMatrix;
- Handles.matrix = tm; //Matrix4x4.identity;
- MegaBindVert bv = mod.bindverts[mod.vertindex];
- for ( int i = 0; i < bv.verts.Count; i++ )
- {
- MegaBindInf bi = bv.verts[i];
- float w = bv.verts[i].weight / bv.weight;
- if ( w > 0.5f )
- col = Color.Lerp(Color.green, Color.red, (w - 0.5f) * 2.0f);
- else
- col = Color.Lerp(Color.blue, Color.green, w * 2.0f);
- Handles.color = col;
- Vector3 p = (mod.target.sverts[bv.verts[i].i0] + mod.target.sverts[bv.verts[i].i1] + mod.target.sverts[bv.verts[i].i2]) / 3.0f; //tm.MultiplyPoint(mod.vr[i].cpos);
- MegaHandles.DotCap(i, p, Quaternion.identity, mod.size); //0.01f);
- Vector3 p0 = mod.target.sverts[bi.i0];
- Vector3 p1 = mod.target.sverts[bi.i1];
- Vector3 p2 = mod.target.sverts[bi.i2];
- Vector3 cp = mod.GetCoordMine(p0, p1, p2, bi.bary);
- Handles.color = Color.gray;
- Handles.DrawLine(p, cp);
- Vector3 norm = mod.FaceNormal(p0, p1, p2);
- Vector3 cp1 = cp + (((bi.dist * mod.shrink) + mod.gap) * norm.normalized);
- Handles.color = Color.green;
- Handles.DrawLine(cp, cp1);
- }
- }
- // Show unmapped verts
- Handles.color = Color.yellow;
- for ( int i = 0; i < mod.bindverts.Length; i++ )
- {
- if ( mod.bindverts[i].weight == 0.0f )
- {
- Vector3 pv1 = mod.freeverts[i];
- MegaHandles.DotCap(0, pv1, Quaternion.identity, mod.size); //0.01f);
- }
- }
- }
- if ( mod.verts != null && mod.verts.Length > mod.vertindex )
- {
- Handles.color = Color.red;
- Handles.matrix = mod.transform.localToWorldMatrix;
- Vector3 pv = mod.verts[mod.vertindex];
- MegaHandles.DotCap(0, pv, Quaternion.identity, mod.size); //0.01f);
- }
- }
- }
- void Attach(MegaModifyObject modobj)
- {
- MegaWrap mod = (MegaWrap)target;
- mod.targetIsSkin = false;
- mod.sourceIsSkin = false;
- if ( mod.mesh && mod.startverts != null )
- mod.mesh.vertices = mod.startverts;
- if ( modobj == null )
- {
- mod.bindverts = null;
- return;
- }
- mod.nomapcount = 0;
- if ( mod.mesh )
- mod.mesh.vertices = mod.startverts;
- MeshFilter mf = mod.GetComponent<MeshFilter>();
- Mesh srcmesh = null;
- if ( mf != null )
- {
- //skinned = false;
- srcmesh = mf.sharedMesh;
- }
- else
- {
- SkinnedMeshRenderer smesh = (SkinnedMeshRenderer)mod.GetComponent(typeof(SkinnedMeshRenderer));
- if ( smesh != null )
- {
- //skinned = true;
- srcmesh = smesh.sharedMesh;
- mod.sourceIsSkin = true;
- }
- }
- if ( srcmesh == null )
- {
- Debug.LogWarning("No Mesh found on the target object, make sure target has a mesh and MegaFiers modifier attached!");
- return;
- }
- if ( mod.mesh == null )
- mod.mesh = mod.CloneMesh(srcmesh); //mf.mesh);
- if ( mf )
- mf.mesh = mod.mesh;
- else
- {
- SkinnedMeshRenderer smesh = (SkinnedMeshRenderer)mod.GetComponent(typeof(SkinnedMeshRenderer));
- smesh.sharedMesh = mod.mesh;
- }
- if ( mod.sourceIsSkin == false )
- {
- SkinnedMeshRenderer tmesh = (SkinnedMeshRenderer)modobj.GetComponent(typeof(SkinnedMeshRenderer));
- if ( tmesh != null )
- {
- mod.targetIsSkin = true;
- if ( !mod.sourceIsSkin )
- {
- Mesh sm = tmesh.sharedMesh;
- mod.bindposes = sm.bindposes;
- mod.boneweights = sm.boneWeights;
- mod.bones = tmesh.bones;
- mod.skinnedVerts = sm.vertices; //new Vector3[sm.vertexCount];
- }
- }
- }
- if ( mod.targetIsSkin )
- {
- if ( mod.boneweights == null || mod.boneweights.Length == 0 )
- mod.targetIsSkin = false;
- }
- mod.neededVerts.Clear();
- mod.verts = mod.mesh.vertices;
- mod.startverts = mod.mesh.vertices;
- mod.freeverts = new Vector3[mod.startverts.Length];
- Vector3[] baseverts = modobj.verts; //basemesh.vertices;
- int[] basefaces = modobj.tris; //basemesh.triangles;
- mod.bindverts = new MegaBindVert[mod.verts.Length];
- // matrix to get vertex into local space of target
- Matrix4x4 tm = mod.transform.localToWorldMatrix * modobj.transform.worldToLocalMatrix;
- List<MegaCloseFace> closefaces = new List<MegaCloseFace>();
- Vector3 p0 = Vector3.zero;
- Vector3 p1 = Vector3.zero;
- Vector3 p2 = Vector3.zero;
- Vector3[] tverts = new Vector3[mod.target.sverts.Length];
- for ( int i = 0; i < tverts.Length; i++ )
- {
- if ( mod.targetIsSkin && !mod.sourceIsSkin )
- tverts[i] = modobj.transform.InverseTransformPoint(mod.GetSkinPos(i));
- else
- tverts[i] = baseverts[i];
- }
- EditorUtility.ClearProgressBar();
- float unit = 0.0f;
- mod.target.mesh.RecalculateBounds();
- MegaVoxel.Voxelize(tverts, basefaces, mod.target.mesh.bounds, 16, out unit);
- //Vector3 min = mod.target.mesh.bounds.min;
- for ( int i = 0; i < mod.verts.Length; i++ )
- {
- MegaBindVert bv = new MegaBindVert();
- mod.bindverts[i] = bv;
- Vector3 p = tm.MultiplyPoint(mod.verts[i]);
- p = mod.transform.TransformPoint(mod.verts[i]);
- p = modobj.transform.InverseTransformPoint(p);
- mod.freeverts[i] = p;
- closefaces.Clear();
- int gx = 0;
- int gy = 0;
- int gz = 0;
- MegaVoxel.GetGridIndex(p, out gx, out gy, out gz, unit);
- for ( int x = gx - 1; x <= gx + 1; x++ )
- {
- if ( x >= 0 && x < MegaVoxel.width )
- {
- for ( int y = gy - 1; y <= gy + 1; y++ )
- {
- if ( y >= 0 && y < MegaVoxel.height )
- {
- for ( int z = gz - 1; z <= gz + 1; z++ )
- {
- if ( z >= 0 && z < MegaVoxel.depth )
- {
- List<MegaTriangle> tris = MegaVoxel.volume[x, y, z].tris;
- for ( int t = 0; t < tris.Count; t++ )
- {
- float dist = mod.GetDistance(p, tris[t].a, tris[t].b, tris[t].c);
- if ( Mathf.Abs(dist) < mod.maxdist )
- {
- MegaCloseFace cf = new MegaCloseFace();
- cf.dist = Mathf.Abs(dist);
- cf.face = tris[t].t;
- bool inserted = false;
- for ( int k = 0; k < closefaces.Count; k++ )
- {
- if ( cf.dist < closefaces[k].dist )
- {
- closefaces.Insert(k, cf);
- inserted = true;
- break;
- }
- }
- if ( !inserted )
- closefaces.Add(cf);
- }
- }
- }
- }
- }
- }
- }
- }
- float tweight = 0.0f;
- int maxp = mod.maxpoints;
- if ( maxp == 0 )
- maxp = closefaces.Count;
- for ( int j = 0; j < maxp; j++ )
- {
- if ( j < closefaces.Count )
- {
- int t = closefaces[j].face;
- p0 = tverts[basefaces[t]];
- p1 = tverts[basefaces[t + 1]];
- p2 = tverts[basefaces[t + 2]];
- Vector3 normal = mod.FaceNormal(p0, p1, p2);
- float dist = closefaces[j].dist; //GetDistance(p, p0, p1, p2);
- MegaBindInf bi = new MegaBindInf();
- bi.dist = mod.GetPlaneDistance(p, p0, p1, p2); //dist;
- bi.face = t;
- bi.i0 = basefaces[t];
- bi.i1 = basefaces[t + 1];
- bi.i2 = basefaces[t + 2];
- bi.bary = mod.CalcBary(p, p0, p1, p2);
- bi.weight = 1.0f / (1.0f + dist);
- bi.area = normal.magnitude * 0.5f; //CalcArea(baseverts[basefaces[t]], baseverts[basefaces[t + 1]], baseverts[basefaces[t + 2]]); // Could calc once at start
- tweight += bi.weight;
- bv.verts.Add(bi);
- }
- }
- if ( mod.maxpoints > 0 && mod.maxpoints < bv.verts.Count )
- bv.verts.RemoveRange(mod.maxpoints, bv.verts.Count - mod.maxpoints);
- // Only want to calculate skin vertices we use
- if ( !mod.sourceIsSkin && mod.targetIsSkin )
- {
- for ( int fi = 0; fi < bv.verts.Count; fi++ )
- {
- if ( !mod.neededVerts.Contains(bv.verts[fi].i0) )
- mod.neededVerts.Add(bv.verts[fi].i0);
- if ( !mod.neededVerts.Contains(bv.verts[fi].i1) )
- mod.neededVerts.Add(bv.verts[fi].i1);
- if ( !mod.neededVerts.Contains(bv.verts[fi].i2) )
- mod.neededVerts.Add(bv.verts[fi].i2);
- }
- }
- if ( tweight == 0.0f )
- {
- mod.nomapcount++;
- break;
- }
- bv.weight = tweight;
- }
- }
- }
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