MegaWavingEditor.cs 1.0 KB

123456789101112131415161718192021222324252627
  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaWaving))]
  4. public class MegaWavingEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Waving Modifier by Chris West"; }
  7. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\wave_help.png"); }
  8. public override bool Inspector()
  9. {
  10. MegaWaving mod = (MegaWaving)target;
  11. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  12. EditorGUIUtility.LookLikeControls();
  13. #endif
  14. mod.amp = EditorGUILayout.FloatField("Amp", mod.amp * 100.0f) * 0.01f;
  15. mod.wave = EditorGUILayout.FloatField("Wave", mod.wave);
  16. mod.phase = EditorGUILayout.FloatField("Phase", mod.phase);
  17. mod.Decay = EditorGUILayout.FloatField("Decay", mod.Decay);
  18. mod.animate = EditorGUILayout.Toggle("Animate", mod.animate);
  19. mod.Speed = EditorGUILayout.FloatField("Speed", mod.Speed);
  20. mod.waveaxis= (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.waveaxis);
  21. return false;
  22. }
  23. }