MegaWaveEditor.cs 1.2 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaWave))]
  4. public class MegaWaveEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Wave Modifier by Chris West"; }
  7. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\wave_help.png"); }
  8. public override bool Inspector()
  9. {
  10. MegaWave mod = (MegaWave)target;
  11. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  12. EditorGUIUtility.LookLikeControls();
  13. #endif
  14. mod.amp = EditorGUILayout.FloatField("Amp", mod.amp);
  15. mod.amp2 = EditorGUILayout.FloatField("Amp 2", mod.amp2);
  16. mod.wave = EditorGUILayout.FloatField("Wave", mod.wave);
  17. mod.phase = EditorGUILayout.FloatField("Phase", mod.phase);
  18. mod.Decay = EditorGUILayout.FloatField("Decay", mod.Decay);
  19. mod.dir = EditorGUILayout.FloatField("Dir", mod.dir);
  20. mod.animate = EditorGUILayout.Toggle("Animate", mod.animate);
  21. mod.Speed = EditorGUILayout.FloatField("Speed", mod.Speed);
  22. mod.divs = EditorGUILayout.IntField("Divs", mod.divs);
  23. mod.numSegs = EditorGUILayout.IntField("Num Segs", mod.numSegs);
  24. mod.numSides = EditorGUILayout.IntField("Num Sides", mod.numSides);
  25. return false;
  26. }
  27. }