MegaVertNoiseEditor.cs 1.2 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaVertNoise))]
  4. public class MegaVertNoiseEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Vertical Noise Modifier by Chris West"; }
  7. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\noise_help.png"); }
  8. public override bool Inspector()
  9. {
  10. MegaVertNoise mod = (MegaVertNoise)target;
  11. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  12. EditorGUIUtility.LookLikeControls();
  13. #endif
  14. mod.Scale = EditorGUILayout.FloatField("Scale", mod.Scale);
  15. mod.Freq = EditorGUILayout.FloatField("Freq", mod.Freq);
  16. mod.Phase = EditorGUILayout.FloatField("Phase", mod.Phase);
  17. mod.decay = EditorGUILayout.FloatField("Decay", mod.decay);
  18. mod.Strength = EditorGUILayout.FloatField("Strength", mod.Strength);
  19. mod.Animate = EditorGUILayout.Toggle("Animate", mod.Animate);
  20. mod.Fractal = EditorGUILayout.Toggle("Fractal", mod.Fractal);
  21. if ( mod.Fractal )
  22. {
  23. mod.Iterations = EditorGUILayout.FloatField("Iterations", mod.Iterations);
  24. mod.Rough = EditorGUILayout.FloatField("Rough", mod.Rough);
  25. }
  26. return false;
  27. }
  28. }