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- using UnityEditor;
- using UnityEngine;
- [CanEditMultipleObjects, CustomEditor(typeof(MegaUVAdjust))]
- public class MegaUVAdjustEditor : MegaModifierEditor
- {
- public override bool Inspector()
- {
- MegaUVAdjust mod = (MegaUVAdjust)target;
- #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
- EditorGUIUtility.LookLikeControls();
- #endif
- mod.animate = EditorGUILayout.Toggle("Animate", mod.animate);
- mod.rotspeed = EditorGUILayout.FloatField("Rot Speed", mod.rotspeed);
- mod.spiralspeed = EditorGUILayout.FloatField("Spiral Speed", mod.spiralspeed);
- mod.speed = EditorGUILayout.Vector3Field("Speed", mod.speed);
- mod.spiral = EditorGUILayout.FloatField("Spiral", mod.spiral);
- mod.spirallim = EditorGUILayout.FloatField("Spiral Lim", mod.spirallim);
- return false;
- }
- public override void DrawSceneGUI()
- {
- MegaModifier mod = (MegaModifier)target;
- if ( mod.ModEnabled && mod.DisplayGizmo && MegaModifiers.GlobalDisplay )
- {
- MegaModifiers context = mod.GetComponent<MegaModifiers>();
- if ( context != null && context.Enabled && context.DrawGizmos )
- {
- float a = mod.gizCol1.a;
- Color col = Color.white;
- Quaternion rot = mod.transform.localRotation;
- Handles.matrix = Matrix4x4.identity;
- if ( mod.Offset != Vector3.zero )
- {
- Vector3 pos = mod.transform.localToWorldMatrix.MultiplyPoint(Vector3.Scale(-mod.gizmoPos - mod.Offset, mod.bbox.Size()));
- Handles.Label(pos, mod.ModName() + " Pivot\n" + mod.Offset.ToString("0.000"));
- col = Color.blue;
- col.a = a;
- Handles.color = col;
- MegaHandles.ArrowCap(0, pos, rot * Quaternion.Euler(180.0f, 0.0f, 0.0f), mod.GizmoSize());
- col = Color.green;
- col.a = a;
- Handles.color = col;
- MegaHandles.ArrowCap(0, pos, rot * Quaternion.Euler(90.0f, 0.0f, 0.0f), mod.GizmoSize());
- col = Color.red;
- col.a = a;
- Handles.color = col;
- MegaHandles.ArrowCap(0, pos, rot * Quaternion.Euler(0.0f, -90.0f, 0.0f), mod.GizmoSize());
- }
- Handles.matrix = Matrix4x4.identity;
- }
- }
- }
- }
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