MegaTaperEditor.cs 1.1 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaTaper))]
  4. public class MegaTaperEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Taper Modifier by Chris West"; }
  7. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\taper_help.png"); }
  8. public override bool Inspector()
  9. {
  10. MegaTaper mod = (MegaTaper)target;
  11. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  12. EditorGUIUtility.LookLikeControls();
  13. #endif
  14. mod.amount = EditorGUILayout.FloatField("Amount", mod.amount);
  15. mod.crv = EditorGUILayout.FloatField("Crv", mod.crv);
  16. mod.dir = EditorGUILayout.FloatField("Dir", mod.dir);
  17. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  18. mod.EAxis = (MegaEffectAxis)EditorGUILayout.EnumPopup("EAxis", mod.EAxis);
  19. mod.sym = EditorGUILayout.Toggle("Sym", mod.sym);
  20. mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion);
  21. mod.from = EditorGUILayout.FloatField("From", mod.from);
  22. mod.to = EditorGUILayout.FloatField("To", mod.to);
  23. return false;
  24. }
  25. }