MegaStretchEditor.cs 1.1 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaStretch))]
  4. public class MegaStretchEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Stretch Modifier by Chris West"; }
  7. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\stretch_help.png"); }
  8. public override bool Inspector()
  9. {
  10. MegaStretch mod = (MegaStretch)target;
  11. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  12. EditorGUIUtility.LookLikeControls();
  13. #endif
  14. mod.amount = EditorGUILayout.FloatField("Amount", mod.amount);
  15. mod.amplify = EditorGUILayout.FloatField("Amplify", mod.amplify);
  16. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  17. //mod.useheightaxis = EditorGUILayout.BeginToggleGroup("Use Height Axis", mod.useheightaxis);
  18. //mod.axis1 = (MegaAxis)EditorGUILayout.EnumPopup("Height Axis", mod.axis1);
  19. //EditorGUILayout.EndToggleGroup();
  20. mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion);
  21. mod.from = EditorGUILayout.FloatField("From", mod.from);
  22. mod.to = EditorGUILayout.FloatField("To", mod.to);
  23. return false;
  24. }
  25. }