MegaSqueezeEditor.cs 1.1 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaSqueeze))]
  4. public class MegaSqueezeEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Squeeze Modifier by Chris West"; }
  7. //public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\taper_help.png"); }
  8. public override bool Inspector()
  9. {
  10. MegaSqueeze mod = (MegaSqueeze)target;
  11. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  12. EditorGUIUtility.LookLikeControls();
  13. #endif
  14. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  15. mod.amount = EditorGUILayout.FloatField("Amount", mod.amount);
  16. mod.crv = EditorGUILayout.FloatField("Crv", mod.crv);
  17. mod.radialamount = EditorGUILayout.FloatField("Radial Amount", mod.radialamount);
  18. mod.radialcrv = EditorGUILayout.FloatField("Radial Crv", mod.radialcrv);
  19. mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion);
  20. mod.from = EditorGUILayout.FloatField("From", mod.from);
  21. mod.to = EditorGUILayout.FloatField("To", mod.to);
  22. return false;
  23. }
  24. }