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-
- using UnityEditor;
- using UnityEngine;
- [CanEditMultipleObjects, CustomEditor(typeof(MegaShapeStar))]
- public class MegaShapeStarEditor : MegaShapeEditor
- {
- public override bool Params()
- {
- MegaShapeStar shape = (MegaShapeStar)target;
- bool rebuild = false;
- float v = EditorGUILayout.FloatField("Radius1", shape.radius1);
- if ( v != shape.radius1 )
- {
- shape.radius1 = v;
- rebuild = true;
- }
- v = EditorGUILayout.FloatField("Radius2", shape.radius2);
- if ( v != shape.radius2 )
- {
- shape.radius2 = v;
- rebuild = true;
- }
- int iv = EditorGUILayout.IntField("Points", shape.points);
- if ( iv != shape.points )
- {
- shape.points = iv;
- rebuild = true;
- }
- v = EditorGUILayout.FloatField("Distortion", shape.distortion);
- if ( v != shape.distortion )
- {
- shape.distortion = v;
- rebuild = true;
- }
- v = EditorGUILayout.FloatField("Fillet Radius 1", shape.fillet1);
- if ( v != shape.fillet1 )
- {
- shape.fillet1 = v;
- rebuild = true;
- }
- v = EditorGUILayout.FloatField("Fillet Radius 2", shape.fillet2);
- if ( v != shape.fillet2 )
- {
- shape.fillet2 = v;
- rebuild = true;
- }
- return rebuild;
- }
- }
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