MegaShapeArcEditor.cs 793 B

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  1. 
  2. using UnityEditor;
  3. using UnityEngine;
  4. [CanEditMultipleObjects, CustomEditor(typeof(MegaShapeArc))]
  5. public class MegaShapeArcEditor : MegaShapeEditor
  6. {
  7. public override bool Params()
  8. {
  9. MegaShapeArc shape = (MegaShapeArc)target;
  10. bool rebuild = false;
  11. float v = EditorGUILayout.FloatField("Radius", shape.radius);
  12. if ( v != shape.radius )
  13. {
  14. shape.radius = v;
  15. rebuild = true;
  16. }
  17. v = EditorGUILayout.FloatField("From", shape.from);
  18. if ( v != shape.from )
  19. {
  20. shape.from = v;
  21. rebuild = true;
  22. }
  23. v = EditorGUILayout.FloatField("To", shape.to);
  24. if ( v != shape.to )
  25. {
  26. shape.to = v;
  27. rebuild = true;
  28. }
  29. bool bv = EditorGUILayout.Toggle("Pie", shape.pie);
  30. if ( bv != shape.pie )
  31. {
  32. shape.pie = bv;
  33. rebuild = true;
  34. }
  35. return rebuild;
  36. }
  37. }