MegaHoseAttachEditor.cs 906 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaHoseAttach))]
  4. public class MegaHoseAttachEditor : Editor
  5. {
  6. public override void OnInspectorGUI()
  7. {
  8. MegaHoseAttach mod = (MegaHoseAttach)target;
  9. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  10. EditorGUIUtility.LookLikeControls();
  11. #endif
  12. mod.hose = (MegaHose)EditorGUILayout.ObjectField("Hose", mod.hose, typeof(MegaHose), true);
  13. mod.alpha = EditorGUILayout.FloatField("Alpha", mod.alpha);
  14. mod.offset = EditorGUILayout.Vector3Field("Offset", mod.offset);
  15. mod.rot = EditorGUILayout.BeginToggleGroup("Rot On", mod.rot);
  16. mod.rotate = EditorGUILayout.Vector3Field("Rotate", mod.rotate);
  17. EditorGUILayout.EndToggleGroup();
  18. mod.doLateUpdate = EditorGUILayout.Toggle("Late Update", mod.doLateUpdate);
  19. if ( GUI.changed ) //rebuild )
  20. {
  21. EditorUtility.SetDirty(mod);
  22. }
  23. }
  24. }