MegaRubberEditor.cs 3.8 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaRubber))]
  4. public class MegaRubberEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Rubber Modifier by Chris West"; }
  7. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); }
  8. public override bool DisplayCommon() { return false; }
  9. public override bool Inspector()
  10. {
  11. MegaRubber mod = (MegaRubber)target;
  12. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  13. EditorGUIUtility.LookLikeControls();
  14. #endif
  15. mod.Label = EditorGUILayout.TextField("Label", mod.Label);
  16. mod.MaxLOD = EditorGUILayout.IntField("MaxLOD", mod.MaxLOD);
  17. mod.ModEnabled = EditorGUILayout.Toggle("Enabled", mod.ModEnabled);
  18. Transform trg = (Transform)EditorGUILayout.ObjectField("Target", mod.target, typeof(Transform), true);
  19. if ( trg != mod.target )
  20. {
  21. mod.target = trg;
  22. mod.SetTarget(trg);
  23. }
  24. MegaRubberType mattype = (MegaRubberType)EditorGUILayout.EnumPopup("Material", mod.Presets);
  25. if ( mattype != mod.Presets )
  26. {
  27. mod.Presets = mattype;
  28. mod.ChangeMaterial();
  29. }
  30. MegaWeightChannel channel = (MegaWeightChannel)EditorGUILayout.EnumPopup("Channel", mod.channel);
  31. if ( channel != mod.channel )
  32. {
  33. mod.channel = channel;
  34. mod.ChangeChannel();
  35. }
  36. channel = (MegaWeightChannel)EditorGUILayout.EnumPopup("Stiff Channel", mod.stiffchannel);
  37. if ( channel != mod.stiffchannel )
  38. {
  39. mod.stiffchannel = channel;
  40. mod.ChangeChannel();
  41. }
  42. mod.threshold = EditorGUILayout.Slider("Threshhold", mod.threshold, 0.0f, 1.0f);
  43. if ( GUILayout.Button("Apply Threshold") )
  44. {
  45. mod.ChangeChannel();
  46. EditorUtility.SetDirty(target);
  47. }
  48. mod.Intensity = EditorGUILayout.Vector3Field("Intensity", mod.Intensity);
  49. mod.gravity = EditorGUILayout.FloatField("Gravity", mod.gravity);
  50. mod.damping = EditorGUILayout.Vector3Field("Damping", mod.damping);
  51. mod.mass = EditorGUILayout.FloatField("Mass", mod.mass);
  52. mod.stiffness = EditorGUILayout.Vector3Field("Stiffness", mod.stiffness);
  53. mod.showweights = EditorGUILayout.Toggle("Show Weights", mod.showweights);
  54. mod.size = EditorGUILayout.FloatField("Size", mod.size * 100.0f) * 0.01f;
  55. return false;
  56. }
  57. #if false
  58. public override void DrawSceneGUI()
  59. {
  60. MegaRubber mod = (MegaRubber)target;
  61. if ( mod.showweights && mod.vr != null )
  62. {
  63. Color col = Color.black;
  64. Matrix4x4 tm = mod.gameObject.transform.localToWorldMatrix;
  65. Handles.matrix = Matrix4x4.identity;
  66. for ( int i = 0; i < mod.vr.Length; i++ )
  67. {
  68. float w = mod.vr[i].weight;
  69. if ( w > 0.6666f )
  70. col = Color.Lerp(Color.green, Color.red, (w - 0.6666f) * 3.0f);
  71. else
  72. {
  73. if ( w > 0.3333f )
  74. col = Color.Lerp(Color.blue, Color.green, (w - 0.3333f) * 3.0f);
  75. else
  76. {
  77. Color nocol = new Color(0.0f, 0.0f, 1.0f, 0.0f);
  78. col = Color.Lerp(nocol, Color.blue, w * 3.0f);
  79. }
  80. }
  81. Handles.color = col;
  82. Vector3 p = tm.MultiplyPoint(mod.vr[i].cpos);
  83. MegaHandles.DotCap(i, p, Quaternion.identity, mod.size);
  84. }
  85. Handles.matrix = Matrix4x4.identity;
  86. }
  87. }
  88. #else
  89. public override void DrawSceneGUI()
  90. {
  91. MegaRubber mod = (MegaRubber)target;
  92. if ( mod.showweights && mod.vr != null )
  93. {
  94. Color col = Color.black;
  95. Matrix4x4 tm = mod.gameObject.transform.localToWorldMatrix;
  96. Handles.matrix = tm; //Matrix4x4.identity;
  97. for ( int i = 0; i < mod.vr.Length; i++ )
  98. {
  99. float w = mod.vr[i].weight;
  100. if ( w > 0.5f )
  101. col = Color.Lerp(Color.green, Color.red, (w - 0.5f) * 2.0f);
  102. else
  103. col = Color.Lerp(Color.blue, Color.green, w * 2.0f);
  104. Handles.color = col;
  105. Vector3 p = mod.vr[i].cpos; //tm.MultiplyPoint(mod.vr[i].cpos);
  106. MegaHandles.DotCap(i, p, Quaternion.identity, mod.size);
  107. }
  108. Handles.matrix = Matrix4x4.identity;
  109. }
  110. }
  111. #endif
  112. }