MegaPaintEditor.cs 1.1 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaPaint))]
  4. public class MegaPaintEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Vertex Paint Modifier by Chris West"; }
  7. public override bool Inspector()
  8. {
  9. MegaPaint mod = (MegaPaint)target;
  10. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  11. EditorGUIUtility.LookLikeControls();
  12. #endif
  13. mod.radius = EditorGUILayout.FloatField("Radius", mod.radius);
  14. mod.amount = EditorGUILayout.FloatField("Amount", mod.amount);
  15. mod.usedecay = EditorGUILayout.Toggle("Use Decay", mod.usedecay);
  16. if ( mod.usedecay )
  17. mod.decay = EditorGUILayout.FloatField("Decay", mod.decay);
  18. mod.fallOff = (MegaFallOff)EditorGUILayout.EnumPopup("Falloff Mode", mod.fallOff);
  19. mod.gaussc = EditorGUILayout.FloatField("Falloff", mod.gaussc);
  20. mod.useAvgNorm = EditorGUILayout.Toggle("Use Avg Norm", mod.useAvgNorm);
  21. if ( !mod.useAvgNorm )
  22. mod.normal = EditorGUILayout.Vector3Field("Normal", mod.normal);
  23. mod.mode = (MegaPaintMode)EditorGUILayout.EnumPopup("Paint Mode", mod.mode);
  24. return false;
  25. }
  26. }