MegaMorphAnimatorEditor.cs 3.5 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaMorphAnimator))]
  4. public class MegaMorphAnimatorEditor : Editor
  5. {
  6. // TODO: Need none in the popup to clear a channel
  7. public override void OnInspectorGUI()
  8. {
  9. MegaMorphAnimator anim = (MegaMorphAnimator)target;
  10. string[] clips = anim.GetClipNames();
  11. anim.useFrames = EditorGUILayout.BeginToggleGroup("Use Frames", anim.useFrames);
  12. anim.sourceFPS = EditorGUILayout.IntField("Source FPS", anim.sourceFPS);
  13. EditorGUILayout.EndToggleGroup();
  14. anim.MultipleMorphs = EditorGUILayout.Toggle("Multiple Morphs", anim.MultipleMorphs);
  15. anim.LinkedUpdate = EditorGUILayout.Toggle("Linked Update", anim.LinkedUpdate);
  16. anim.PlayOnStart = EditorGUILayout.Toggle("Play On Start", anim.PlayOnStart);
  17. //anim.current = EditorGUILayout.Popup("Playing Clip", anim.current, clips);
  18. int current = EditorGUILayout.Popup("Playing Clip", anim.current, clips);
  19. if ( current != anim.current )
  20. {
  21. anim.PlayClip(current);
  22. }
  23. //anim.t = EditorGUILayout.FloatField("t", anim.t);
  24. //anim.at = EditorGUILayout.FloatField("at", anim.at);
  25. if ( GUILayout.Button("Add Clip") )
  26. anim.AddClip("Clip " + anim.clips.Count, 0.0f, 1.0f, MegaRepeatMode.Loop);
  27. EditorGUILayout.BeginVertical();
  28. for ( int i = 0; i < anim.clips.Count; i++ )
  29. {
  30. EditorGUILayout.BeginHorizontal();
  31. //EditorGUILayout.TextArea("" + i + " - ");
  32. anim.clips[i].name = EditorGUILayout.TextField(anim.clips[i].name);
  33. if ( anim.useFrames )
  34. {
  35. anim.clips[i].start = (float)EditorGUILayout.FloatField((float)(anim.clips[i].start * anim.sourceFPS), GUILayout.Width(40)) / (float)anim.sourceFPS;
  36. anim.clips[i].end = (float)EditorGUILayout.FloatField((float)(anim.clips[i].end * anim.sourceFPS), GUILayout.Width(40)) / (float)anim.sourceFPS;
  37. anim.clips[i].speed = EditorGUILayout.FloatField(anim.clips[i].speed, GUILayout.Width(40));
  38. anim.clips[i].loop = (MegaRepeatMode)EditorGUILayout.EnumPopup(anim.clips[i].loop);
  39. }
  40. else
  41. {
  42. anim.clips[i].start = EditorGUILayout.FloatField(anim.clips[i].start, GUILayout.Width(40));
  43. anim.clips[i].end = EditorGUILayout.FloatField(anim.clips[i].end, GUILayout.Width(40));
  44. anim.clips[i].speed = EditorGUILayout.FloatField(anim.clips[i].speed, GUILayout.Width(40));
  45. anim.clips[i].loop = (MegaRepeatMode)EditorGUILayout.EnumPopup(anim.clips[i].loop);
  46. }
  47. if ( GUILayout.Button("-") )
  48. {
  49. anim.clips.Remove(anim.clips[i]);
  50. }
  51. EditorGUILayout.EndHorizontal();
  52. }
  53. EditorGUILayout.EndVertical();
  54. //if ( GUILayout.Button("Debug") )
  55. //{
  56. // DisplayClipInfo();
  57. //}
  58. }
  59. #if false
  60. void DisplayClipInfo()
  61. {
  62. MegaMorphAnimator mod = (MegaMorphAnimator)target;
  63. #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5
  64. AnimationClip[] clips = AnimationUtility.GetAnimationClips(mod.gameObject); //animation);
  65. #else
  66. AnimationClip[] clips = AnimationUtility.GetAnimationClips(mod.animation);
  67. #endif
  68. Debug.Log("Found " + clips.Length + " clips");
  69. for ( int i = 0; i < clips.Length; i++ )
  70. {
  71. AnimationClipCurveData[] curves = AnimationUtility.GetAllCurves(clips[i], true);
  72. Debug.Log("Clip[" + clips[i].name + "] has " + curves.Length + " curves");
  73. for ( int c = 0; c < curves.Length; c++ )
  74. {
  75. AnimationCurve acurve = curves[c].curve;
  76. for ( int k = 0; k < acurve.keys.Length; k++ )
  77. {
  78. Debug.Log("Key[" + k + "] ");
  79. Debug.Log("Time " + acurve.keys[k].time + " val " + acurve.keys[k].value);
  80. }
  81. }
  82. }
  83. }
  84. #endif
  85. }