MegaHumpEditor.cs 945 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaHump))]
  4. public class MegaHumpEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Hump Modifier by Chris West"; }
  7. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\hump_help.png"); }
  8. public override bool Inspector()
  9. {
  10. MegaHump mod = (MegaHump)target;
  11. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  12. EditorGUIUtility.LookLikeControls();
  13. #endif
  14. mod.amount = EditorGUILayout.FloatField("Amount", mod.amount);
  15. mod.cycles = EditorGUILayout.FloatField("Cycles", mod.cycles);
  16. mod.phase = EditorGUILayout.FloatField("Phase", mod.phase);
  17. mod.animate = EditorGUILayout.Toggle("Animate", mod.animate);
  18. mod.speed = EditorGUILayout.FloatField("Speed", mod.speed);
  19. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  20. return false;
  21. }
  22. }