MegaGlobeEditor.cs 1.2 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaGlobe))]
  4. public class MegaGlobeEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Globe Modifier by Chris West"; }
  7. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); }
  8. public override bool Inspector()
  9. {
  10. MegaGlobe mod = (MegaGlobe)target;
  11. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  12. EditorGUIUtility.LookLikeControls();
  13. #endif
  14. mod.radius = EditorGUILayout.FloatField("Radius", mod.radius);
  15. //mod.amplify = EditorGUILayout.FloatField("Amplify", mod.amplify);
  16. mod.linkRadii = EditorGUILayout.Toggle("Link Radii", mod.linkRadii);
  17. if ( !mod.linkRadii )
  18. mod.radius1 = EditorGUILayout.FloatField("Radius1", mod.radius1);
  19. mod.dir = EditorGUILayout.FloatField("Dir", mod.dir);
  20. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  21. mod.twoaxis = EditorGUILayout.BeginToggleGroup("Two Axis", mod.twoaxis);
  22. mod.dir1 = EditorGUILayout.FloatField("Dir1", mod.dir1);
  23. mod.axis1 = (MegaAxis)EditorGUILayout.EnumPopup("Axis1", mod.axis1);
  24. EditorGUILayout.EndToggleGroup();
  25. return false;
  26. }
  27. }