MegaDisplaceEditor.cs 1.2 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaDisplace))]
  4. public class MegaDisplaceEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Displace Modifier by Chris West"; }
  7. //public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_web.png"); }
  8. public override bool Inspector()
  9. {
  10. MegaDisplace mod = (MegaDisplace)target;
  11. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  12. EditorGUIUtility.LookLikeControls();
  13. #endif
  14. mod.map = (Texture2D)EditorGUILayout.ObjectField("Map", mod.map, typeof(Texture2D), true);
  15. mod.amount = EditorGUILayout.FloatField("Amount", mod.amount);
  16. mod.offset = EditorGUILayout.Vector2Field("Offset", mod.offset);
  17. mod.vertical = EditorGUILayout.FloatField("Vertical", mod.vertical);
  18. mod.scale = EditorGUILayout.Vector2Field("Scale", mod.scale);
  19. mod.channel = (MegaChannel)EditorGUILayout.EnumPopup("Channel", mod.channel);
  20. mod.CentLum = EditorGUILayout.Toggle("Cent Lum", mod.CentLum);
  21. mod.CentVal = EditorGUILayout.FloatField("Cent Val", mod.CentVal);
  22. mod.Decay = EditorGUILayout.FloatField("Decay", mod.Decay);
  23. return false;
  24. }
  25. }