MagicaAvatarInspector.cs 6.0 KB

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  1. // Magica Cloth.
  2. // Copyright (c) MagicaSoft, 2020-2022.
  3. // https://magicasoft.jp
  4. using UnityEditor;
  5. using UnityEngine;
  6. namespace MagicaCloth
  7. {
  8. /// <summary>
  9. /// アバターのエディタ拡張
  10. /// </summary>
  11. [CustomEditor(typeof(MagicaAvatar))]
  12. public class MagicaAvatarInspector : Editor
  13. {
  14. public override void OnInspectorGUI()
  15. {
  16. MagicaAvatar scr = target as MagicaAvatar;
  17. // データ状態
  18. EditorInspectorUtility.DispVersionStatus(scr);
  19. EditorInspectorUtility.DispDataStatus(scr);
  20. serializedObject.Update();
  21. //Undo.RecordObject(scr, "CreateBoneCloth");
  22. // メイン
  23. MainInspector();
  24. // モニターボタン
  25. //EditorInspectorUtility.MonitorButtonInspector();
  26. //DrawDefaultInspector();
  27. // パーツリスト
  28. if (EditorApplication.isPlaying)
  29. {
  30. if (DrawPartsList())
  31. {
  32. serializedObject.ApplyModifiedProperties();
  33. }
  34. }
  35. // イベント
  36. Events();
  37. serializedObject.ApplyModifiedProperties();
  38. }
  39. //=========================================================================================
  40. private void MainInspector()
  41. {
  42. //MagicaAvatar scr = target as MagicaAvatar;
  43. //EditorGUILayout.Space();
  44. }
  45. private void Events()
  46. {
  47. EditorGUILayout.Space();
  48. EditorGUILayout.LabelField("Events", EditorStyles.boldLabel);
  49. EditorGUILayout.PropertyField(serializedObject.FindProperty("OnAttachParts"));
  50. EditorGUILayout.PropertyField(serializedObject.FindProperty("OnDetachParts"));
  51. }
  52. //=========================================================================================
  53. /// <summary>
  54. /// パーツ一覧表示
  55. /// </summary>
  56. private bool DrawPartsList()
  57. {
  58. MagicaAvatar scr = target as MagicaAvatar;
  59. bool change = false;
  60. EditorGUILayout.LabelField("Attach Parts", EditorStyles.boldLabel);
  61. // ドラッグ&ドロップ
  62. change = DrawPartsDragAndDropArea();
  63. // パーツ一覧
  64. MagicaAvatarParts removeParts = null;
  65. for (int i = 0; i < scr.Runtime.AvatarPartsCount; i++)
  66. {
  67. var parts = scr.Runtime.GetAvatarParts(i);
  68. if (parts)
  69. {
  70. EditorGUILayout.BeginHorizontal(GUI.skin.box);
  71. GUILayout.Space(30);
  72. EditorGUILayout.HelpBox(parts.name, MessageType.None);
  73. GUI.backgroundColor = Color.red;
  74. if (GUILayout.Button("Remove"))
  75. {
  76. removeParts = parts;
  77. }
  78. GUI.backgroundColor = Color.white;
  79. EditorGUILayout.EndHorizontal();
  80. }
  81. }
  82. EditorGUILayout.Space();
  83. if (removeParts)
  84. {
  85. // パーツ削除
  86. scr.DetachAvatarParts(removeParts);
  87. change = true;
  88. }
  89. return change;
  90. }
  91. /// <summary>
  92. /// アバターパーツのドラッグ&ドロップ受け付け
  93. /// </summary>
  94. /// <returns></returns>
  95. private bool DrawPartsDragAndDropArea()
  96. {
  97. bool change = false;
  98. var evt = Event.current;
  99. var dropArea = GUILayoutUtility.GetRect(0.0f, 50.0f, GUILayout.ExpandWidth(true));
  100. var style = new GUIStyle(GUI.skin.box);
  101. style.normal.textColor = Color.white;
  102. style.alignment = TextAnchor.MiddleCenter;
  103. GUI.backgroundColor = new Color(0.7f, 0.7f, 0.7f);
  104. GUI.Box(dropArea, "Drag & Drop\n[Avatar Parts]", style);
  105. GUI.backgroundColor = Color.white;
  106. GameObject attachPartsObject = null;
  107. int id = GUIUtility.GetControlID(FocusType.Passive);
  108. switch (evt.type)
  109. {
  110. case EventType.DragUpdated:
  111. case EventType.DragPerform:
  112. if (!dropArea.Contains(evt.mousePosition)) break;
  113. DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
  114. DragAndDrop.activeControlID = id;
  115. if (evt.type == EventType.DragPerform)
  116. {
  117. DragAndDrop.AcceptDrag();
  118. foreach (var draggedObject in DragAndDrop.objectReferences)
  119. {
  120. //Debug.Log("Drag Object:" + AssetDatabase.GetAssetPath(draggedObject));
  121. //m_FilePath.stringValue = AssetDatabase.GetAssetPath(draggedObject);
  122. //Debug.Log("GameObject:" + (draggedObject is GameObject));
  123. //Debug.Log("AvatarParts:" + (draggedObject is MagicaAvatarParts));
  124. if (draggedObject is GameObject)
  125. {
  126. var go = draggedObject as GameObject;
  127. if (go.GetComponent<MagicaAvatarParts>())
  128. {
  129. //Debug.Log("Avatar Parts!!");
  130. attachPartsObject = go;
  131. }
  132. }
  133. }
  134. DragAndDrop.activeControlID = 0;
  135. }
  136. Event.current.Use();
  137. //change = true;
  138. break;
  139. }
  140. if (attachPartsObject)
  141. {
  142. // パーツ追加
  143. MagicaAvatar scr = target as MagicaAvatar;
  144. scr.AttachAvatarParts(attachPartsObject);
  145. change = true;
  146. }
  147. return change;
  148. }
  149. }
  150. }