123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- using System;
- using System.Runtime.InteropServices;
- using Unity.Collections;
- using UnityEngine;
- namespace MagicaCloth
- {
- /// <summary>
- /// ダブルバッファ対応のComputeBuffer
- /// </summary>
- /// <typeparam name="T"></typeparam>
- public class DoubleComputeBuffer<T> : IDisposable where T : struct
- {
- ComputeBuffer buffer0;
- ComputeBuffer buffer1;
- NativeArray<T> nativeArrya;
- //=========================================================================================
- public void Dispose()
- {
- if (buffer0 != null)
- {
- buffer0.Release();
- buffer0.Dispose();
- buffer0 = null;
- }
- if (buffer1 != null)
- {
- buffer1.Release();
- buffer1.Dispose();
- buffer1 = null;
- }
- }
- public void Swap()
- {
- var temp = buffer1;
- buffer1 = buffer0;
- buffer0 = temp;
- }
- public void Create(int size, ComputeBufferType type, ComputeBufferMode usage)
- {
- buffer0?.Release();
- buffer0?.Dispose();
- buffer0 = new ComputeBuffer(size, Marshal.SizeOf(typeof(T)), type, usage);
- }
- #if UNITY_2021_2_OR_NEWER
- public void BeginWrite(int length)
- {
- nativeArrya = buffer0.BeginWrite<T>(0, length);
- }
- public void EndWrite(int length)
- {
- buffer0.EndWrite<T>(length);
- }
- #endif
- public NativeArray<T> GetNativeArray()
- {
- return nativeArrya;
- }
- public ComputeBuffer GetBuffer(int bufferIndex = 0)
- {
- return bufferIndex == 0 ? buffer0 : buffer1;
- }
- public int Count
- {
- get
- {
- return buffer0?.count ?? 0;
- }
- }
- }
- }
|