Unitychan_chara_hada.shader 910 B

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  1. Shader "UnityChan/SkinMC"
  2. {
  3. Properties
  4. {
  5. _Color ("Main Color", Color) = (1, 1, 1, 1)
  6. _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1)
  7. _EdgeThickness ("Outline Thickness", Float) = 1
  8. _MainTex ("Diffuse", 2D) = "white" {}
  9. _FalloffSampler ("Falloff Control", 2D) = "white" {}
  10. _RimLightSampler ("RimLight Control", 2D) = "white" {}
  11. }
  12. SubShader
  13. {
  14. Tags
  15. {
  16. "RenderType"="Opaque"
  17. "Queue"="Geometry"
  18. "LightMode"="ForwardBase"
  19. }
  20. Pass
  21. {
  22. Cull Back
  23. ZTest LEqual
  24. CGPROGRAM
  25. #pragma multi_compile_fwdbase
  26. #pragma target 3.0
  27. #pragma vertex vert
  28. #pragma fragment frag
  29. #include "UnityCG.cginc"
  30. #include "AutoLight.cginc"
  31. #include "CharaSkin.cg"
  32. ENDCG
  33. }
  34. Pass
  35. {
  36. Cull Front
  37. ZTest Less
  38. CGPROGRAM
  39. #pragma target 3.0
  40. #pragma vertex vert
  41. #pragma fragment frag
  42. #include "UnityCG.cginc"
  43. #include "CharaOutline.cg"
  44. ENDCG
  45. }
  46. }
  47. FallBack "Transparent/Cutout/Diffuse"
  48. }