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- using UnityEngine;
- [AddComponentMenu("Modifiers/Warps/Taper")]
- public class MegaTaperWarp : MegaWarp
- {
- public override string WarpName() { return "Taper"; }
- public override string GetIcon() { return "MegaTaper icon.png"; }
- public override string GetHelpURL() { return "?page_id=2566"; }
- public float amount = 0.0f;
- public bool doRegion = false;
- public float to = 0.0f;
- public float from = 0.0f;
- public float dir = 0.0f;
- public MegaAxis axis = MegaAxis.X;
- public MegaEffectAxis EAxis = MegaEffectAxis.X;
- Matrix4x4 mat = new Matrix4x4();
- public float crv = 0.0f;
- public bool sym = false;
- bool doX = false;
- bool doY = false;
- float k1;
- float k2;
- float l;
- void SetK(float K1, float K2)
- {
- k1 = K1;
- k2 = K2;
- }
- public override Vector3 Map(int i, Vector3 p)
- {
- float z;
- if ( l == 0.0f )
- return p;
- p = tm.MultiplyPoint3x4(p);
- Vector3 ip = p;
- float dist = p.magnitude;
- float dcy = Mathf.Exp(-totaldecay * Mathf.Abs(dist));
- if ( doRegion )
- {
- if ( p.y < from )
- z = from / l;
- else
- {
- if ( p.y > to )
- z = to / l;
- else
- z = p.y / l;
- }
- }
- else
- z = p.y / l;
- if ( sym && z < 0.0f )
- z = -z;
- float f = 1.0f + z * k1 + k2 * z * (1.0f - z);
- if ( doX )
- p.x *= f;
- if ( doY )
- p.z *= f;
- p = Vector3.Lerp(ip, p, dcy);
- return invtm.MultiplyPoint3x4(p);
- }
- public override bool Prepare(float decay)
- {
- tm = transform.worldToLocalMatrix;
- invtm = tm.inverse;
- switch ( EAxis )
- {
- case MegaEffectAxis.X: doX = true; doY = false; break;
- case MegaEffectAxis.Y: doX = false; doY = true; break;
- case MegaEffectAxis.XY: doX = true; doY = true; break;
- }
- mat = Matrix4x4.identity;
- switch ( axis )
- {
- case MegaAxis.X: MegaMatrix.RotateZ(ref mat, Mathf.PI * 0.5f); l = Width; break;
- case MegaAxis.Y: MegaMatrix.RotateX(ref mat, -Mathf.PI * 0.5f); l = Length; break;
- case MegaAxis.Z: l = Height; break;
- }
- MegaMatrix.RotateY(ref mat, Mathf.Deg2Rad * dir);
- SetAxis(mat);
- SetK(amount, crv);
- totaldecay = Decay + decay;
- if ( totaldecay < 0.0f )
- totaldecay = 0.0f;
- return true;
- }
- public override void ExtraGizmo()
- {
- if ( doRegion )
- DrawFromTo(axis, from, to);
- }
- }
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